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Xbox Vs PlayStation

For those of you who aren’t aware, PlayStation have their own subscription based service called PlayStation Now. The subscription service has over 600 games which are free to play on both your PlayStation console and on a PC and the games are available to download directly onto each device.

This service has been steadily growing since 2016, along with the catalogue of games that the service provides and during a recent strategy meeting, PlayStation have revealed that the number of subscribers for this service has now reached 700k.

This recent search in subscribers has led Sony to unveil bigger plans for the service in preparation for their launch of the PS5.

Long story short, Sony is hoping that their PlayStation Now service will reach 5 million subscribers (roughly seven times as many as it currently has) before the next-gen console is released.

While many experts and analysts expect that Sony will continue with previous trends and include physical disks for the new console, with the growth of PlayStation Now, it does raise the question of whether there’s a market for a subscription service only console.

After all, companies love subscription based services because it provides regular monthly income for them which is important for companies when it comes to profit and keeping investors happy.

To help reach the 5 million target, Sony have announces that they’re considering adding the service to ‘portable client devices’.

What this means exactly is up for interpretation, however, we believe that it’s likely that some form of the PS Now service could be coming for mobile phones and tablets in the future.

It could also hint that Sony are considering launching a new handheld device, however, with the PS Vita selling poorly in recent times and a huge surge in mobile gaming being largely to blame for this, a mobile and tablet service is the more likely option.

Although, that being said, recent sales of the Nintendo Switch suggest that there is still a market for handheld gaming devices.

PlayStation was notably absent from this years E3 event which means that following their upcoming State of Play has become essential for gathering new information about what the future holds for Sony, PlayStation, their Now service and more.

Earlier this year PlayStation Now was rolled out to more countries across Europe and, at a PlayStation Now focused event, Marco Valetta, Sony Italy’s General Manager, mentioned that “exclusive content is the way to go to improve.”

He also went on to add: “What I foresee is all about continuing to working with the PS4 community and bringing it as many consumers as possible.”

It’s quite clear from this that the streaming service is incredibly important to Sony and it’ll be interesting to see just how big an impact PS Now can have if it’s given the proper support.

Generally speaking, Xbox One’s subscription service, Xbox Game Pass, gets a lot of talk. However, the PS Now service is performing beyond all expectations according to a recent report by SuperData.

It’s also been stated that PS Now has grabbed the majority share in the gaming subscription service market during the third quarter of 2018.

PlayStation Now has made up a 52% of the market share while Xbox Game Pass has only managed to achieve 15%.

With the proper support and investment, the PS Now service could prove to be a huge factor in next-gen gaming and, with them currently dominating the market, it could end up being bad news for Xbox and their subscription service.

fifa 19

If you think of most gamers, YouTubers and Twitch streamers, most of you will have come across someone who has a channel that is dedicated to playing FIFA.

It’s not really a surprise when you consider that FIFA has been one of the most (if not the most) popular games each and every year. It consistently tops the charts on its release and every year it’s one of the most pre-ordered games as football fans get all excited to get their hands on the latest edition of EA Sports’ long running football series.

I’m no different. I pre-order FIFA every year. I download the demo and get all hot under the collar about continuing my Ultimate Team, winning Division 1 in seasons and there’s a continued dream that EA Sports will listen to one of my many emails and forum posts requesting that they introduce an online career mode as an option within the game.

This year, however, I was left disappointed – and it’s not just because of the lack of online career mode.

I know many people will read this and disagree with me and this is possibly proven as it’s still one of the most played games at the moment. Many people won’t mind the issues I’m about to list and many people will probably say that they’re not issues at all and that I’m just “not very good at FIFA”.

In truth, the “not very good” statement probably has some elements of truth in it, especially now because I’ve stopped playing the game. After pre-ordering and downloading the digital version, starting my Ultimate Team and putting a few weeks of my time into the game, I’m left disappointed that I didn’t buy a physical copy so that I can sell it or trade it in for something better.

To be quite honest, I don’t think I’ve touched the game since December and, instead, I spend my time playing other games such as The Division 2, Red Dead Redemption 2 and a few others.

This was until the other day when my brother came and made an appearance at my humble abode and we decided to have a few frames of FIFA and work on my Ultimate Team. Instantly, I was ready to throw the control pad off the wall because it was no different from how it had been when I first loaded it and I realised that, genuinely, I hate the game.

But, instead of getting bitter and deleting the game, I thought I would wade through the excrement that FIFA has become and create a list of the reasons why FIFA 19 is, in my opinion, one of the worst FIFA for many years.

So, without any further delay, here are my reasons:


    This is something that was continually happening so I decided to do a bit of research and it seems that this is a fairly common complaint. A lot of people complain about the overhead kick goals and it’s true. Every. Single. Word. The ball gets whipped in from a corner and Jan Vertonghen is beaten in the air by an overhead kick by the 4 foot 3 Carlos Azpilecueta.

    FIFA 19 Overhead Kick

    It doesn’t end there, every time the ball gets whipped in, the game seems to favour the bloke who’s going backside over head to score a stunning goal and they always go in. You’re tall defenders are left watching and applauding that some random guy from a random league had the sheer audacity to attempt such a shot instead of actually going to win the ball.


    Penalties being awarded for no reason isn’t exactly something new to FIFA but 19 seems to take it to new extremes. I’ve had penalties awarded against me for players running into me – Literally without me pressing to tackle them.

    I’ve had penalties awarded against me when a player shoots and their shooting leg kicks my player. I’ve had one occasion where this happened and the player didn’t even go down but still the referee pointed to the spot.

    It doesn’t end there either, oh how I wish it did, I’ve had occasions where I’ve ran into the box and I’ve been cruelly tripped over and had nothing awarded.

    Imagine the frustration where you run into the box with Mane, get tripped over inside the area and have nothing given, only for the opponent to break, get into your box, run into your defender without you pressing tackle and then gets a penalty – I don’t have to imagine this because it’s actually happened to me.


    I’ve lost count of the amount of times that I’m playing against a good player and I’ve worked hard to score a goal. I’ve spent a long time keeping possession, moving the ball, working it around and getting one chance to score and taking the chance. Then they kick off, run up to my goal and my team parts like the Red Sea to allow them to equalise.

    I get it, the most dangerous time for a team is right after you score but come on!

    My players don’t lose concentration, they forget how to play football. The team splits apart and they end up in positions where there is no way they would end up in a real life game. My left back suddenly goes to have a chat with my right back and my centre back them moves into LM and leaves just one defender standing there as the ball is chipped over his head to a player rushing beyond him to give him a one-on-one with my keeper.

    It’s incredibly frustrating because, when you’re playing against a good opponent, scoring a goal which you’ve worked hard to create feels like a real achievement, only to have it taken away from you by something which isn’t your fault. If your players stayed in their correct positions then you wouldn’t get caught out and would be able to defend better and make it harder for them to score, instead it just gifts them a goal as if the game is incredibly easy.


    I like to experiment with formations and find that the ones I enjoy the most are 4-3-3 or 3-4-3 but the truth is that the game doesn’t allow for these formations to work. The reality is that you get overrun in midfield or down the wings and you always get left in a three-on-two situation or worse. To compensate for this, I use a defensive midfielder and his instructions are stay back at all times.


    But he just doesn’t listen and decides to bust a gut to get upfront each and every time I’m attacking without me controlling him.

    The worst thing is. that it will happen with players who are defensive midfielders in real life and don’t have the appetite for getting forward.

    I’ll buy a defensive midfielder and set their instructions to stay back while attacking. I get the ball and start to push into the oppositions half and then I’m left staring in bemusement when my CDM runs passed my striker. Then, I lose possession, opposition makes three passes and I’m exposed. If the CDM would listen to me and stay back, this wouldn’t happen.

    I’ve tried various tactics and various different instructions and each time the same thing happens.

    If anyone knows how to combat this, please let me know.


    This is by far my biggest pet hate with FIFA 19.

    The amount of times I tackle a player only for the ball to bounce straight back to them is, in short, ridiculous.

    During one game of Ultimate Team, I tackled a player nine, yes nine, read it again NINE, times only for the ball to go straight back to them after the tackle before they scored.


    It happens in every game. It’s not just the occasional 50/50 either, I can tackle from different angles, using different tackles (standing and sliding) and the ball will stick to them like glue and then suddenly they have a one-on-one with my keeper.

    You tackle in the box it goes to them at a better angle. You tackle one player and it works as a perfect through ball for a different one. Your keeper saves one shot and pushes the ball past your 5 defenders to the one, lonely attacker (who’s standing completely unmarked, by the way) for a simple tap in.

    I’ve had them cross the ball in the box, where my defender is going to head the ball clear, only for my keeper to rush out like Rambo and pat the ball off his head and down to the striker standing behind him.

    They shoot and your defender blocks it, guess what happens – yep, the ball bounces back to them for another go.

    At times it feels unlikely and unlucky, at other times it feels like the game is scripted and you’re meant to concede a goal at that point and the game won’t let you win possession or make a tackle until you have conceded a goal.

    It’s not just with tackles either. 82nd minute and you’re losing 1-0, you can guarantee that the ball will continually go out for a corner for them until the 91st minute. You try and head the ball out to your attacker, the defender doesn’t listen to the direction you press and instead they head it out for a corner. The ball floats as soft as a butterfly to your goalkeeper, he pushes it out for a corner, their player shoots with no one around them and spoons it over the bar, it goes out for a corner.

    It’s relentless and you may as well quit the game there and then because you know that the game doesn’t want you to win this one. Instead it will keep on running down the clock until it’s game over and you’ve lost a game 1-0 where, if you had the chance to attack, you could have pulled it level.


    I’m good at shooting. I’ve often been described as “the best natural finisher in the game” (albeit by myself). It’s something I’ve perfected over the years so I’m equally adept at finishing one-on-ones, tap ins and long range drives. I can aim for the top or bottom corner and, my speciality, is chipping the keeper.

    Fifa 19 Shooting

    However, in this FIFA, the game seems to want to take away your ability to choose what type of shot you’re going for.

    The keeper palms it out of the box at a corner and you want to rifle it into the roof of the net, for some reason, unbeknownst to anyone, your player decides to float a harmless chip back into the waiting arms of the keeper.

    You’re one-on-one and you want to slot it into the bottom corner, your guy completely miss-kicks the ball and it trickles wide with all the speed of John Terry taking it easy.

    You want to curl the ball into the top corner and your guy drives it low and straight down the middle.

    Some shots I completely understand, you’re running in and looking to sweep it in first time and you’re guy miss-hits the ball, I understand that, these mistakes happen on a regular basis in professional football so it’s only right that they include it in the game, but I’ve never to this day seen a player want to hit the ball as hard as he can and it results in a tame chip that is right at the keeper and at a perfect height for him to catch it.

    It just doesn’t happen.


    I’m pretty sure a lot of us have experienced this happen at one time or another.

    You’re breaking and looking to push into the opponent’s box but they have a defensive wall set up so you look to square it left or right and work the ball to create some space. You slide a slow 5 yard pass to a player standing there, completely unmarked and then, suddenly, the ball goes between the players legs and he freezes giving the opposition enough time to run in, rob the ball and launch an attack of their own.

    Or in another situation, you break into the opponent’s box and the final touch before you’re about to shoot goes 5 yards further in front of the player allowing it to go directly to the goalkeeper.

    The opposition is breaking on you and they pass the ball forward and your centre back steps in to make an interception only for the ball to bounce off his leg and go to a different one of their players or it goes out for a throw-in or a corner.

    You play a through ball down the wing with your full back and every time it’s perfect, except the one time they’ve pushed up and it’s time to counter with numbers and instead your full-back puts the ball out of play.

    These little, annoying, random acts of rubbish ball control happen in every game you play and they completely affect and ruin good attacking moves or times where you’ve set up to defend perfectly.

    What’s worse is that they’re uncontrollable.

    Sure, I would understand if I blasted the ball at one of my players who was 5 yards away and him not having the best touch in the world, but a simple 5 yard pass with no power in it megging the player?

    It simply wouldn’t happen, especially when you consider my Ultimate Team is made up of the best players within the Premier League.

One interesting thing I’ve noticed is that a lot of these mistakes are limited to only Ultimate Team. If I play seasons I find that the mistakes don’t happen and I’ve managed to race through and win Division 1 in almost no time at all.

So, there you have it, my short list of some of the biggest moments of “WTF just happened” in FIFA and these are why, in my opinion, FIFA 19 is the worst FIFA that we’ve had in recent years.

Have you experience the same errors? Do you know how to fix them? Let us know in the comments below.

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Buy it now on


Apex Legends Review

Battle Royale games don’t often sit right with me. It’s not that the games are bad, instead it’s more that the games become a monumental challenge which I find difficult to adjust to, especially when I’m more used to games where you grind for gear, such as The Division 2 (read about our Division 2 Brands and Bonuses), or levelling up allows you to unlock better weapons as you would normally find in games like Call of Duty Black Ops 4 (read our Call of Duty Black Ops 4 Review) or Battlefield.

It’s not just me.

Even the best players in Battle Royale games can spend an untold amount of hours running through different sessions only to get killed and be out of the game just because they didn’t manage to get a decent weapon in time.

Apex Legends Gameplay

Foraging for armour and weapons does sound like fun. But when the circle begins to shrink and you find yourself being shot and killed and having to restart and do it all over again in the next round, it becomes laborious.

In games such as these, skill is certainly of the essence. Also, you need patience and good communication if you’re working in a team. If you know someone is near, you need to communicate this with your team mates. If you know where a supply drop is, you need to communicate this with your team mates. When you’re working in a team, there is no ‘I’ because, the better equipped your team is, the better your chances are of survival.

With this in mind, I decided to give Respawn Entertainments Apex Legends a bash.

Firstly, as discussed, teamwork is an important element and Apex goes someway in making sure that communication is as easy and as clear as possible thanks to their unique ping system. The idea is that there is a single button which allows you to simply tap and let everyone know what you’re doing.

Apex Legends Ping System

This means that if you’re teaming up with strangers, you don’t need to sit with the microphone glued to your face in order to communicate what you’re up to.

Want to tell others where to go? Point to the area on the map, ping it and viola. Want to talk about a weapon upgrade on the map? Aim your crosshair on the upgrade and ping it. Seen a nearby bunker and want to hold up there? Ping it. Want them to order a pizza to be delivered to your house…OK, that won’t work, but you could try?

In other games, playing with strangers has been unbearable. Yodelling commands, pointless exclamations in the microphone, rampant music in the background, dogs barking in the background (maybe just my dog), you get the point.

The ping system goes someway in highlighting that it’s one of the core features of Apex Legends and this makes it one of the best Battle Royale games that I’ve come across as there is an emphasis on cooperation. Reviving squad mates when they’re near death is a feature among all modern shooters and getting knocked down doesn’t mean that you’re out for the count in Apex.

Instead, when you’re down, you can be given a new lease of life if someone takes the banner which your character drops upon death and then places it on one of the beacons that are dotted around the map.

This gives less experienced players some breathing room and allows them to pick up the basics of the game and highlights the importance of working together. After all, it’s unlikely that you’re going to get very far on your lonesome when other players also have the opportunity to revive their squad members.

Apex Legends Map

The game also brings in character classes that we’re familiar with in other games. Think Overwatch. The game focuses on similar classes from classic shooters and comes with a combat-focused Bangalore, a defensive tank build called Gibraltar and the stealth class known as Wraith.

The notion of choosing and learning about different classes on different games does come across as quite a daunting task for many of us. Picking a certain class often provides a wildly different experience and it also corresponds with a steeper learning curve at the same time.

Not with Apex Legends and, instead, the game focuses more on equality.

The classes are different enough for their abilities to remain unique, but they’re also similar enough so that they complement each other rather than replace. This makes switching classes less complex and it builds into the idea that teamwork is important rather than just running around on your own with the legend with the best abilities.

While this sounds good, it can also act as a negative for some, because the game removes the ability to play solo or as a duo and instead only squad mode is available which is disappointing for those who prefer single player gameplay.

Much like other Battle Royale games, the core mechanics behind the game is to be the last one standing.

The game features a smaller number of players in a session and this allows for smoother gameplay compare to other games I’ve tested. The graphics are also top notch which adds to the positive experience that I’ve had playing Apex Legends. Also, the game features a number of weapons and add-ons which are fun and generally great to use.

On the whole, Apex Legends is a great game. It’s fun to play and it’s very addictive.

It’s fun for those who are new to the battle royale scene and the team play element means that it’s fun for those, like me, who aren’t typically drawn to the battle royale games.

Being a free game as well also means that it’s definitely worth a try and you’re not losing out if it’s not too your liking. Who knows, you might just find a new favourite in your game collection.

EA Sports UFC 3

Back in 2012, the UFC announced their partnership with gaming giants EA. With THQ losing the rights to the UFC product, EA would go on to produce, as of right now, three UFC titles. With EA Sports UFC releasing in 2013, the sequel in 2016 and the most recent instalment of the franchise in 2018.

ea sports ufc

It’s no surprise that EA took the popular series to new heights, with groundbreaking visuals and a quintessential presentation that captures the atmosphere of a real life UFC event. With each game they are learning from their previous mistakes and creating a complex yet accessible engine to replicate the unpredictable thrill of the sport of MMA.

However, there’s always room for improvement. And with the fourth game likely to come within the next year, here are 5 things that we want to see in EA Sports UFC 4.


In THQ’s UFC Undisputed 3, many fighters featured multiple versions of themselves that the player was able to choose from. Rather than having just one form, some fighters would have separate characters that would be based upon them from a previous year. After all, fighters can go through many images during their career.

This would be a nice little feature for the next instalment of the EA franchise.

You want UFC 205 Conor McGregor? Maybe 194? Maybe a version based upon his Cage Warrior days? The more variety the better, and this could be applied to more than half of the fighters on the roster for sure.


In 2011, EA Sports surprised everyone with Fight Night: Champion’s story mode. With what was formerly known just seen as a fun, competitive sports game, EA’s most recent Fight Night game managed to pull off an engaging narrative, with gritty characters and storylines that fit the genre perfectly. Despite being a bit predictable and corny here and there, the story mode was actually really enjoyable as it had you follow the rollercoaster career of the protagonist Andre Bishop.

UFC by EA Sports

Fight Night isn’t the only EA Sports title to feature a story mode either, as the FIFA franchise now tells the story of Alex Hunter in ‘The Journey’.

Without a doubt the could pull off an MMA storyline, especially with how popular the sport has become in recent years, no doubt a Conor McGregor inspired storyline would be enjoyable to play. Rising from the lower organisations to the pinnacle of the sport. Whatever approach EA would take, we’d love to play it.


Over the course of three games, EA has featured the essential career mode with each entry in the sports series. With each one having quite a simple, classic approach to a career mode. Create your fighter, pick your weight class, and off you go. Building your way up to the top with simulated training sessions and negligible training games to prepare you for each bout.

Despite this format being built upon and definitely being improved since their first game back in 2014, they seem to be tied down to the repeated, mundane career mode that lacks any real engagement to your fighter’s progression. THQ’s UFC Undisputed series featured many great approaches to your career. With a wide variety of fun training games that actually make it feel like your fighter is getting better, to interactive weigh-ins and post-fight interviews with Joe Rogan, it’s the little details that count sometimes, and the Undisputed series blended together the excitement of MMA with the enjoyment of a career mode well, and we’d like to see EA take a page out of their book.


Once again, we’d like to see EA take a page out of THQ’s book with this one. In 2012’s UFC Undisputed 3, the series introduced PRIDE mode. A mode based upon the popular MMA organisation that spanned from 1997-2007.

Pride Fighting Championship

The organisation competed with the pinnacle of the sport of the UFC, with a stacked roster full of some of MMA’s all-time greats while offering an entirely different set of rules from the UFC, with PRIDE notoriously allowing soccer kicks and a variety of other strikes that would be classed as illegal if thrown in the octagon. THQ perfectly captured PRIDE Fighting in UFC Undisputed 3. With the full PRIDE soundtrack, commentary, announcers, an exemplary recreation of the Saitama Super Arena, PRIDE variations of fighters and even a screen filter to make it look retro, it was a well accomplished reproduction of one of MMA’s best eras, and EA must feature it in their next title. It would be a crime not too.


One of the biggest problems facing the franchise currently, is the grappling system. Other than the odd tweak here and there, EA has practically kept the same flawed grappling system since their first instalment.

Over the span of 3 games, the grappling has grown more and more stale and frustrating. While the striking system has evolved significantly throughout the series, it manages to capture the thrill of an all out brawl as well as a technical chess match, whereas once the fight turns to grappling the game fails to capture the reality of it.

It’s slow, it’s sluggish, and it just doesn’t feel fun or fair. Picking grappling oriented fighters doesn’t seem to have the right benefits to it other than your transition speed being quicker than your opponent.

This shouldn’t be the case.

When I pick Demain Maia, I want my opponent to fear going to the mat with me, rather than embracing it and being able wriggle out of a rear naked choke as CM Punk. This is a bit of an exaggeration, but there are times where your fighter doesn’t feel justified. And the clinch system is the same.

Not to sound like a repeating record, but THQ’s grappling system, despite being a bit out of date now, had the right idea. It felt fast, fluid and fun. The submissions didn’t feel over-complicated and unfair, the clinching was explosive as well as calculated. Ground and pound was fast and brutal and initiating and defending transitions was simple but effective. It just felt perfectly balanced. Like they did with the striking in UFC 3, EA need to rebuild the grappling system from the ground up and hopefully take some inspiration from THQ.

If they tweaked the striking in some aspects while adding some nice fresh animations along with a whole new grappling system, we could potentially have the best MMA gameplay we’ve ever had.


Eamon Murphy



The Division 2

When games with a popular and almost cult-like following lands on our consoles, it’s not unusual to see a slew of rumours regarding the state of the game, updates, patches and DLC come flooding through.

With Tom Clancy’s The Division 2, there is no exception and rumours have been coming thick and fast for the game – which is surprising for a game which isn’t even a month old.

The latest rumour which is doing the rounds is that agents around the world will soon be packing their travel bags and heading back to where it all began – New York City.

With the game only being released a few weeks ago, players are still in the midst of running around Washington D.C, grinding through to get better weapons and to read the end game so they can get better gear and get their level up. Of course, once you’ve hid that all important level 30 and you begin to take on strongholds it’s noticeable that there is one stronghold which can’t yet be taken on and that’s Tidal Basin (due April 5th), so looking forward at any potential DLC might seem a little bit premature, especially as the rumour which is circulating is in regards to the third piece of DLC in the Year One line up.

However, the rumours which were hearing this time is that the upcoming DLC (due January 2020) will give agents the opportunity to return to New York and the scene of the original Dollar Flu outbreak.

The rumour isn’t without convincing reasons, however, and it’s thanks to a find by Division 2 player and known Redditor “WillyPete”, who discovered a poster which can be found in game and reads “NYC After Dark” in big, bold lettering. This title is followed by a smaller section which goes on to state “A return to the Big Apple – January”.

The Division 2 DLC

The developers for the Division 2 have made themselves known for putting little Easter Eggs throughout the game for players to find and share, and bearing in mind the NYC, it does appear that they’ve laid a clue inside the game for agents to find and begin piecing together to uncover a secret that one of the DLC’s will be set in NYC.

Add to this that, prior to the games launch, Ubisoft and Massive Entertainment had revealed that the Division 2’s Year One Updates would be issued to players in the form of three different “episodes” of content.

We already know the names and the locations of two of the three DLC episodes: DC Outskirts: Expeditions and Pentagon: The Last Castle, but the third one has remained a tightly kept secret and the only information we’ve received thus far is that it’s scheduled for a winter release. After Dark would be the third and final instalment and it will be released in January 2020.

For those unaware of new to the franchise, New York City was the setting for the original The Division and it takes place several months before the Division 2. This would certainly make it interesting to see how Ubisoft an Massive plan to bring the New York themed content into The Division 2 and it can’t be denied that returning to where it all began would be a nice touch to those gamers who have been Agents since the beginning.

If this is what the companies are planning on doing, the next step would be to discover exactly what the DLC would entail and whether it would provide a setting for a new Dark Zone (which is unlikely), or whether it would be the setting for a new Survival Mode – a game mode which we saw in The Division 1 which proved to be hugely popular.

One thing that is for certain is that we will have to wait to find out exactly what Ubisoft and Massive are planning for the third piece of DLC in The Division 2, and if it does connect with the adverts which we can find throughout the game. Until then, you should continue to gear up and grind your way through Washington D.C in preparation for Tidal Basin and the release of Tier 5 and all of the content that is set to be released with that on April 5th.

You can be sure that My Games Media will continue to keep a close on on any developments, so if you want to keep ahead of the rest in terms of news and future releases regarding the Division 2 and anything else gaming, stay tuned with us.

Until next time, stay safe agents.

resident evil 7 biohazard Review

It’s rare these days that we see a long-standing game franchise take big risks when it comes to new releases, but that’s exactly what we’ve seen with the latest instalment in the Resident Evil franchise – Resident Evil 7: Biohazard.

Biohazard is the first game in the series which uses a first-person view while still remembering that the game isn’t a shooter and, instead, it’s more of a survival-horror game. This means that the game creates some truly eery and tense moments, from fight scenes right through to exploring the environment and hunting for new and better items. If you’ve been playing Resident Evil from the moment the franchise first hit consoles, you’ll note that this is what made the previous iterations so darn memorable.

Personally, I began to lose interest in the Resident Evil franchise after number 4 as the game have moved away, in my opinion, from the creepy and downright pant-filling horror that made Resident Evils 1 and 2 some of the best games to hit consoles and also made Resident Evil a staple in the horror-game genre.

However, Biohazard goes back to the games original roots and puts you in one of the creepiest settings since the Spencer Mansion and sets you on a course of solving one of the most bizarre mysteries which is difficult, annoying and frustrating but at the same it’s the most fun I’ve had on a Resident Evil game in years.

The game begins with your character, Ethan, receiving a mysterious email from his missing wife. Once received, he then ventures to the creepy Dulvey Plantation to uncover the mystery and find his wife.

Resident Evil 7: Biohazard gameplay

However, upon entering the plantation, you quickly find yourself submerged in a world that would make the Texas Chainsaw Massacre seem like an episode of One Tree Hill. Complete with grotesque imagery, dilapidated buildings and cannibalistic horror, the game quickly lets you know that you’re not going to be getting much sleep after playing it.

In fact, during the first 20 minutes of gameplay alone I think I jumped so much that I nearly broke the chair that I was sitting on.

Once you’ve reached the plantation, the game then lets you explore its history and find traces of the residents and how they descended into this hellish savagery and how it completely mutated their idea of “normal” life. Behind locked doors you find photographs, trophies and memorabilia to give you an insight into the past lives of the residents.

The Baker house sets itself apart from the cold, dungeon-like feeling of the Spencer Mansion in Resident Evil 1 and actually presents a warm(ish), lived-in home. This is another change that the game features – moving away from scenery which felt evil right from the off where you felt that evil and horror was lurking behind every door and it works well, as it gives more of a creepy feeling and provides a few jumps along the way.

However, don’t be fooled, despite the homely feeling, the Baker family are, simply put, disgusting, as you find out as you get through the game.

resident evil biohazard

Much like classic horror films such as The Hills Have Eyes, the Baker family play into the rural, hillbilly family stereotype that we’ve seen oh so many times before, but don’t be put off just yet, the game does go on to explain their upbringing and avoids using classic clichés that we’ve seen over and over again in the horror genre.

For fans of the original, don’t fear.

The game still boasts secret underground lairs which force you to remember the original mansion and the secret, hidden laboratories which were hiding behind and underneath the creepy interior.

The graphics are good. They’re not the best you’ve ever seen but they are really good and you can begin to see the effort and detail that they’ve put into the game with the way that the characters speak and the way that your hand is brutally lobbed off at the wrist by a chainsaw-wielding psychopath.

As well as being a survival-horror game, Resident Evil 7: Biohazard also brings back puzzle solving which is largely hit and miss. Some puzzles you’ll find that the game is holding your hand through them and there are clues located which solve the puzzle for you before you’ve actually had a chance to begin trying to solve it.

Then, there are elements in the game, such as being trapped in a garage with a spade-wielding lunatic, where you’ll find yourself running around for a while with him chasing you (which is nerve-wracking in itself) and the game doesn’t make it obvious that grabbing the car keys and running the fool over is the best way out of your predicament.

Then, at times, the puzzles are hard, very hard in fact, and if you miss the clues of how to solve them, you’re stuck for a while or having to backtrack to try and figure it out.

It’s not only the puzzles that are hit and miss as the enemies can be the same as well.

The Baker family are among the first enemies that you encounter and they’re also the most interesting. Fighting them will have you scrambling for a way to try and defend yourself while at the same time laughing at how frantic and funny they can be. This makes them difficult to defeat and also highly memorable thus keeping the game interesting and the Baker family unpredictable.

For example, the way that Jack Baker patrols the mansion and bursts through walls makes him feel like a formidable threat which you’ll have to fight at a seconds notice. But even when you’re armed with more than a knife, the game prompts you to make a choice of fleeing or unloading 7 shades of hell into him from your gun – all the while making you aware that you decision may just come back to haunt you later on.

The game doesn’t try to be a stealth game. It’s a Resident Evil game in every sense. You need to kill enemies otherwise they’ll continue to roam around the same area waiting for you to pass by again so they can kill you. However, there are no loading door sequences to give you a moment’s rest-bite and protection from them which means that, when you’re low on health or ammo, it creates tense moments where you need to escape otherwise you’ll die.

Also, closing doors behind you will become your new best friends as no rooms are safe anymore – not even safe rooms.

While the Baker family do make great enemies, there are others in the game which sadly don’t live up to the hype.

The only other enemy I’ve encountered so far are creatures called The Molded and these come in a few different varieties: the standard Molded which have giant, warped arms similar to the classic tyrant designs, there are ones which crawl around and then there are the heavy ones which spew acid onto you.

While they are pretty horrific to look at and they are menacing and create tense moments of combat, they lose their ability to shock and scare easily. You encounter them in similar scenarios which makes it easy to know when you’re about to come face to face with one and, thus, they lose their ability to surprise you.

Resident Evil 7: Biohazard

Cast your mind back to old Resident Evil games and you’ll remember moments such as the introduction of the Hunter in the original and this was entirely unpredicted, it was a surprise and something which threw a completely new element and a terrifying new enemy into the mix instead of fighting off the same old Zombies over and over.

Resident Evil doesn’t really create moments like this and when it does create something that could compare it signals the arrival way in advance and ruins the moment.

All of the Molded tear themselves from the walls with the same slimy sound and they only do so in areas which features mounds of black mould – think The Last of Us and seeing the spores in the air but without the fear that came with them.

This means that when there’s a chance to deliver a jump, you’ll be aware of its arrival and this will ruin the element of surprise.

The game finds its home in putting you in situations where you struggle to adapt. The game is a survival-horror and its about scavenging for items and giving you just enough health and ammo so you have to use them wisely.

There is also limited inventory space which means that you’ll be storing small amounts of handgun and shotgun ammo. You’ll be collecting the herbs to create health-regenerating potions much like the originals and its good to see them still featuring in Biohazard.

However, giving you different enemies and unpredictable situations where you have to change your style in order to survive would have make the experience scarier and more memorable.

Overall, the game is very good. It brings back memories of the original Resident Evil while also adding new elements to the game which do add to the experience while you’re playing. It delivers jumps and moments of horror and the scenery takes you right the way back to the start – something which I loved about it.

However, it has to be said that the game could have delivered more moments of epic gameplay, or enemies that really deliver in terms of horror and unpredictability, then it would have been closer to being as perfect as the original.

Saying that, following on from some fails in the Resident Evil series, Biohazard sees the franchise return to the right track.

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Buy it now on


Doom Review on Xbox One

March 8, 2019 | Latest Blogs, xBox, xBox one | 2 Comments

Doom Xbox One Review

To say that Doom was the world’s first first-person-shooter would be wrong, however, it’s safe to say that Doom was one of the games that went on to completely revolutionise and define the FPS genre.

The game was originally released back in 1993 and the Hell-on-Mars shooter went on to revolutionise PC gaming before making its debut on a whole host of different consoles throughout the years.

Doom Xbox One Review

Well you can now add Xbox One to that list as well and Doom is once again ready to tantalise the tastebuds of fans of retro gamers and original classics once more.

The Xbox One version of the game stays faithful to the original and it’s a testament to the original that it’s still able to hold its own in a new world full of 3D graphics and improved visual and story-telling.

What can you really say about Doom except for the fact that the game is everything that it’s designed to be? It’s a single player campaign game which puts you, your shotgun and just about enough ammunition against every single demon that Mars has to offer.

The game is exhausting, it’s frantic and, at times, it’s just down right sphincter-clenching.

Doom leaves you stranded and alone on Phobos, one of Mars’s moons, and it’s here where you will find that a bunch of not-so-clever scientists have been playing around with teleportation experiments and managed to open up a portal to Hell – Facepalm!

The result of this is a host of demons heading to Mars to call it their new home and what’s the one thing that demons don’t like?

That’s right – You!

Doom Review on Xbox One

This leads to a simple concept for the game, send as many of those demons back to Hell as you possibly can. Oh, and don’t do it in a nicey nice way of negotiations, instead, blow them apart with a variety of different weapons to ensure that they regret ever venturing outside of their toasty confines.

The game is broken down into different episodes, but the game doesn’t really feature a “story” per-se. Instead, the truth is that it doesn’t need one. The power of Doom is firmly within its ability to create truly hostile situations which are designed to ensure that the odds are always firmly stacked against you.

The weapons are also iconic. So much so that you’ll see Doom-inspired weapons in the majority of todays modern games. Think of a first-person-shooter game that you’ve played recently which doesn’t feature a shotgun, automatic machine gun and a rocket launched? Seriously, it’s tough.

The original weapons from Doom are all featured in the game, from the chainsaw to the BFG. The weapons are accompanied by the classic level designs as well and the original enemy designs, and it’s fully understandable because one look at the screen and you’ll definitely know that you’re playing Doom.

Your own excitement and enthusiasm will decide if that’s a good thought or not, but there’s no denying that Doom is a staple that we’re all thrilled has returned to modern-day consoles.

Rather than attempt to remake the game and bring it up to modern day standards, the graphics are taken from the original and, as a result, the graphics on monsters are blocky, but this isn’t off-putting, instead it feels more like the developers have decided to pay homage to an original, classic game.

There are a few things that we would like to see, such as being able to jump or look up and down, but on the whole, there’s nothing really to not enjoy about playing this classic title.

From the moment you load the game, you know you’re playing the original title as the menu takes up the whole TV screen, but once you actually launch a campaign, you’re restricted to the 4:3 image mode of the original. Then you’re hit in the ears by the MIDI guitars which made the games soundtrack so memorable that it’s lasted all the way up to 2019 – although it has to be said that the soundtrack has been updated to take advantage of surround-sound systems.

One thing that everyone will remember about playing Doom in 1993 is how much of a hassle it was to play multiplayer. You were restricted to playing two player games over a modem or a four-player game over a local connection but this is because the internet wasn’t exactly up to much in 1993 – certainly not when compared to modern day standards.

Now Doom on Xbox One features split screen support for offline multiplayer and a 4 player online mode so you can either run co-op or play a deathmatch.

Doom Xbox One

You’ll also notice that Doom’s multiplayer is incredibly fast compared to modern day shooters as well. Holding down the left trigger will make you sprint, and Doomguy can move! But, then again, so would I if I was faced with a BFG trying to ruin my day.

There were a few minor issues, such as staying connected to matches and a few connections which were unplayable because of the lag, but on the whole it was a fairly enjoyable experience.

Overall, the game is a lot of fun. The levels are all hostile and they’re full of traps and scares which are designed to give you the complete Doom experience. There’s a nice balance as well between simple layers and complex ones which means you won’t get bored of rinsing and repeating the same-old on each level. There’s also some exploring to get on with as well which means that you can also find hidden secrets as you go along.

The game can be easy for beginners, or you can up the difficulty level to make it tough for even the most experienced of Doom players.

There are also aspects, such as hearing footsteps but not seeing the enemy when you reach the boss level right before he jumps out in front of you which then means that you require a. change of. underwear before you’re able to proceed with the game.

The same is also true when you notice that a level is quite…to quiet in fact, and then suddenly all Hell breaks loose.

The game is designed and it’s famous for its non-stop action. The idea behind Doom is that you’re never safe. Even when it’s quiet, the game managers to create an eery anticipation that the hostility levels are going to get ramped up to 10 very soon and you’re going to be chased around the room by more than one of the SOBs.

One of the main downsides though, and all games have downsides, is the lack of achievements.

Sure back in 1993 there wouldn’t have been achievements for you to work towards and the Xbox One version does include some achievements, but they’re all fairly basic. We think having achievements such as getting 10k kills will give you something harder to work towards and keep the game more interesting.

Also, as mentioned, the lack of being able to look up or down makes the game feel a little bit restricted but this doesn’t really take that much away from the enjoyment of the game.

Doom was one of my favourite games back in ’93 when it first came out, I remember the. times when we would sneak on the. game during our IT classes at school. Playing the game now doesn’t make me think any less of the game, in fact, I love that the game has stuck to original, it’s simple, it’s fun, it’s touching-cloth hostile and playing it now only reminds me of those times.

If you’re a. fan of retro gaming, or if you’re new to the gaming scene and want to go back to. when FPS began – definitely give Doom a try and you won’t regret it.

Get it now on


The Division 2

Ah, The Division, what can I say about The Division that hasn’t already been said?

If you’ve ventured onto my Twitch channel or caught any of the YouTube videos you’ll notice that I create a lot of content regarding Tom Clancy’s The Division.

This is because it’s one of, if not the only, favourite games of mine but it’s safe to say that this wasn’t always the case. In fact, after getting the game on release day and experiencing all of the issues that came with it, I didn’t really play it much for a year and there were also times that I was going to trade in the game and use it to purchase other titles.

The Division 2 Brands

But there was something about The Division which had me hooked, I loved the idea of it and I kept hearing that the developers were creating fixes for the issues so I decided to give it one more chance and venture back inside the post-apocalyptic New York city one last time to see if the game could ever be fixed and, too be honest, I haven’t looked back since.

The game, for me anyway, features everything that I want in a game.

It boasts a compelling story, combines PVE with PVP in such a way that, as a fan of online games, I’m not noticing the difference when I’m taking on teams in the Dark Zone or clearing the Landmarks while still getting the sense of fear when an enemy drops high-end gear and I know I have to extract it. The different gear and build sets gives you a chance to build your character to suit whatever play style suits you best.

For example, I regularly run a Nomad build. In my team we have someone who runs D3-FNC, someone who runs Reclaimer and then one more who will swap between Predator’s Mark, Nomad, D3-FNC or other builds to suit the mission and help us complete it. Occasionally, I fancy changing my own build as well and I might run D3-FNC on a mission or take to Lone Star to run the Dark Zone as the game gives you the chance to mix things up or change your style to suit the game or vice versa.

I have also challenged myself to do tasks such as looting a purple beanie hat or running in the DZ while have a build equipped which consists of only purple gear.

Now, the downside is that the game can become repetitive. It seems harsh to say this as I’m writing in 2019 about a game that was release in 2016, but I’ve found at times that I’m getting bored of doing the same mission over and over again and, in truth, if it wasn’t for the fact that I was running in a team, I might have given up on the game a while ago and focused on something different. After all, 3-years in the gaming world is an incredibly long time and although Ubisoft have tried to smooth this over by releasing DLC content, it still becomes monogamous when you’re running the same missions over and over or fighting a team of 4 on your own in the Dark Zone and it does become tedious.

So, it will probably come as no surprise to hear that, following the announcement of The Division 2, I was sold and made the decision that Ubisoft were getting more of my money instantly and I was making the change from saving the streets of New York to fighting a new war in Washington.

While there’s still a bit of a wait (although, it’s only a couple of weeks), Ubisoft attempted to drum up some excitement amongst it’s regular players by offering a BETA version which was available by invitation or by pre-ordering the gold edition (or higher) of the game and I was received my invitation to download the BETA.

After downloading the 50gb download and jumping in, I was instantly impressed.

The scenery is gorgeous. The post-apocalyptic streets of Washington was quite breathtaking. I was quickly reminded of I Am Legend with the empty overgrown streets and the animals running through the city and I was quite in awe of the environment when all of a sudden it came crashing down as I was kicked from the game and was placed in a queue before I was able to get back in.

Disappointed? Yes.

Determined to play on? Yes!

After a short wait I was back in the game and I was doing the first mission of defeating enemies on the lawn of the White House and unlocking the new Base of Operations.

That’s right, in The Division 2, the new Base of Operations is the home of the President of the United States, how cool is that? I found it a genius idea and, even as someone who isn’t American, I found myself impressed and a bit inspired.

After unlocking the BoO I was assigned my first mission in which I had to make my way back through the streets of Washington and go to an encampment of survivors and interact with someone to get the mission going. Running through the streets I encountered more enemies (also known as ‘Hyenas’) and it was here that I really fell in love with the game.

The Division 2 BETA review

sponges, and I was able to quickly and efficiently dispatch the enemies even though I was using a white gun. The ducking and moving mechanics just felt smooth and transitioning from different covers felt nice.

But it wasn’t easy. While the enemy weren’t bullet sponges, neither was I. I found this out after someone lobbed a grenade in my direction and, after thinking I could handle it, I was quickly repairing my armour as this grenade had wiped out my armour and half of my health, but at least it helped me work out the new health mechanics.

So, instead of popping med kits when your health is low, the game now focuses on armour and you have to repair your armour after an enemy breaks it down. The real difference is that you need to make sure that you take cover while doing this because you can’t interact or continue shooting while replacing your armour. You can’t just tap left on the D-pad and instead you have to hold it down, so you can continue to get shot while doing this, so hiding is more important.

This, for me, is a welcome change as I’ve never been the best at remembering to pop a health kit when I’m engaged in battles with other players in PVP mode and often I would lose fights because they were much better at administering health than I was so this change will make a difference and, I feel, that it will make fights in PVP modes more competitive and more of an even playing field.

So, after this, and another kick, I was at the first mission and I was in a hotel trying to rescue someone’s daughter. I was running up the stairs of the hotel, entering rooms and fighting off enemies and I admit it was quite difficult. I went down a few times as I struggled to remember that I couldn’t simply tap left and instead I needed to hide and restore my armour. However, it didn’t really both me that the fact a grenade could wipe out my armour, instead I was more happen that the game offered more in the way of realism.

Too often in the Division 1, I would withstand multiple grenade attacks and keep on fighting. One thing that also bothered me were my grenades were pretty much useless in PVE as I would throw a grenade, they’d see it and then dodge the grenade. That’s not the case in this one, if you’ve got an enemy pinned down and throw a grenade, the enemy is still pinned down and they can’t move and this resulted in them being killed by the grenade.

One thing I also loved was shooting the enemy resulted in them being incapacitated and unable to move until the shooting had stopped. This meant that, providing you can keep steady, you can shoot and kill an enemy and they won’t be able to duck or attack you.

Tom Clancy's The Division 2

Anyone who’s played the Division 1 will know that you could shoot the enemies and they would still be able to continue running or shooting you, frustrating when you were emptying magazine after magazine in them and they would casually walk over to you, slap you round the head and suddenly you were down – it seems now that this has been fixed by the new mode and it’s especially useful as some of the enemies you will encounter are the charging enemies who will proceed to layeth the smackdown on you with an electric baton or they’re suicide bombers who will charge you and then attempt to blow you, and themselves, up.

The gear drops were pretty reasonable as well. I found armour and bullets were dropped regularly so you wasn’t always having to look for a restock point but the weapons and gear that were being dropped was good as well.

My guns were upgraded fairly quickly to the MPX (the house in The Division 1) and the Police M4 – a gun I fell in love with in the Division 1 after upgrading it quite a lot, in fact it’s still a gun that I run with quite often instead of the Lightweight M4.

The sniper rifles are powerful and come with a change, now when you press aim it goes straight down the scope, it doesn’t aim and then you click the analogue stick in anymore which could be an attempt to make the game more realistic, or it could be an attempt to make it harder for the players that like to camp at the back and just aim without using the scope in PVP modes – either way, it’s a change that I liked.

One new feature is the inclusion of drones in the new game which replaces certain perks from D1. This includes a drone which provides a healing instead of the healing box, a drone which can drop grenades on the enemy and gun turrets which have sniper shots where you determine the targets and press R1 to execute. While they’re interested, they don’t really change the game that much from what I was used to, I couldn’t level up my character past level 7 so it’s hard to know if the healing drones could be used in a team or if they’re purely for solo playing, and likewise, the grenade drone was good if you can keep the enemy pinned down long enough to drop grenades on them.

In total, there are 2 playable missions and then there’s some enemy bases which you have to clear.

Clearing the enemy bases felt like a challenge, there were loads of Hyena’s inside the base and you had to try and get in, kill them all and then, once they’re all down, stop and defend the base from invading enemies who try and get it back. This included them using a gun turret which rips through your armour and also heavily armoured boss’s where you had to have sustained fire on them in order to break away their armour and be able to do any real damage to them.

This was combined with the charging enemies and those that sit back and take shots at you. Once you’ve cleared out the first lot, however, you can get on the turret and use this to take them out as it makes light work of defeating the enemies, even the heavily armoured ones. You can then provide tools to the new camp leader. I did notice that I could go back to one leader every so often and they’d request new tools, so it’s possible that the enemies could attempt to retake the bases after you’ve captured them, something that I would welcome in the game.

After completing the missions it was time to head over to the Dark Zone.

In case you didn’t know, TD2 now has 3 different Dark Zones: Dark Zone North, Dark Zone South and Dark Zone East.

In the BETA we were allowed inside the Dark Zone East and after watching the doors open in true Jurassic Park style, I felt all of the emotions that I originally felt when entering the Dark Zone for the first time, a mixture of excitement to see what’s inside and a hint of fear in knowing that I would be fighting against others who had possibly invested more time, had better weapons or might have been running around in a team and were looking for a loner like me to pick on and steal my stuff.

The Division 2 Review

This didn’t happen in the start as it was more of an introduction, showing you how to go and claim some gear and then extract it before running back to a safe house.

I noticed instantly my armour shot straight up, I’m guessing providing a bit more cover in the Dark Zone to start off with to help us be able to get a good feel for what’s happening inside. I didn’t notice that the Dark Zone levels were capped and I was able to get to level 8 before the BETA had finished, and was able to extract some decent blue gear.

One interesting bit we discovered was the skulls.

When you clear a landmark, if you look around the walls you can find a skull on the wall and activate something which then sets you off as rogue. Then you have to run around the map looking for other skulls which either led to an activation terminal or a chest where you could find some decent loot.

Once you’ve activated all of the skulls you’re then invited into a thief’s den where you will find more loot that you’re able to extract. A nice touch which will give you some decent gear and provides a reason for going rogue, something that I didn’t do all that often in TD1.

I don’t know if it was the group that I was with, or if something has changed, but I only saw one rogue who I was able to dispatch of before extracting my gear and then leaving the Dark Zone but there’s a new feature with gun turrets around the safe houses in an attempt to stop those who go rogue and wait by the respawn points to get as many kills as possible.

Instead, you can activate the turrets which will rip through the enemies if they get too close, giving you time to respawn and escape and stop the spawn campers that happened in TD1.

All in all, with the Dark Zone and the Light Zone, it seems like Ubisoft have listened to the players and made changes which will be positive for the gamers who love the Division but were having issues with certain points. These changes, for me, made the game feel more enjoyable and it created a better experience. One person who I run with usually in TD1 who wasn’t a fan of the Dark Zone, suddenly fell in love with TD2’s version of the Dark Zone and we made a few runs in there clearing the Landmarks and was on the search for decent gear.

It no longer felt like a chore, instead it felt more enjoyable and, I guess being back in the starting levels helped, it felt more worthwhile running there. Whether this will be the same when we reach the end game remains to be seen.

Speaking of the end game, once you have got to entering the Dark Zone and completing the missions set inside there, the game then opened up some end game content and we got a chance to test out the 3 builds that the Division 2 offers once you’ve cleared level 30. These 3 builds are the sniper, demolition and survivor builds and each one comes with its own signature weapon.

At first I chose the Survivor build and got my chance to test out the crossbow which I found quite fun to use. Without realising that the crossbow came with explosive tips, I was expecting more of a sniper weapon and was trying to aim for the heads hoping for quick kills and then, after seeing the enemies explode, I was incredibly impressed with the weapon and thought I had found my final build until I got to the demolition build which I had a lot of fun with.

The builds themselves were good, with mixtures of purple and gold gear and weapons, ranging from close quarter combat with shotguns and the MPX, to getting the Famas and assault rifles each build felt like it was offering something, a big plus from Ubisoft is that no build felt rushed or like it was better or worse than the others.

The grenade launcher from the demolition build was as much fun to use as the sniper or the crossbow and every bit as powerful.

Testing the 3 characters came in the form of running one of the final missions as a level 30 character, which gave us level 30 enemies and it was fun. The issue I had was we couldn’t enter as a team, instead it went on to matchmaking for each person, but I was paired with a member of my team and we found a way around it by getting one of us to enter the mission and then the others joining the game from the Playstation menu as opposed to the Division 2 menu.

The mission was fun, hard, but definitely fun and we went through it a number of times with the different builds to test the characters and the signature weapons. We got to test out the new enemies, the Black Tusk, and got to experience how they’re different from the standard Hyenas.

The shotgunners were hilarious, saying and shouting things at you as they tried to blast their way through you, but they didn’t feel as powerful and as hard to dispatch as before, they wasn’t easy by any means, but with the suppression fire and the them being stunned, unable to move if you managed to keep steady while aiming on them, they was so difficult.

Rather than throw boxes down, the medics were able to heal and revive the enemies by running to them, which meant that killing the medics became a priority but it wasn’t impossible to kill them unless you took out the box, which made it more fun without being overly difficult.

There was also an inclusion of different robots such as one that was like a robotic dog which ran around shooting at you, and one which looked like Johnny 5. They were equally difficult to kill but fun and a nice change in the game, preparing tactics to take them out before going down, which we failed at a few times, was a nice change of pace and added a new difficulty to the game without making it too challenging or impossible to complete.

If you’ve been following the Division 2 and watched any of the videos previously, nothing in this article might sound new to you. However, as someone who has invested a lot of hours in the game without being a professional player, I can say that the game features changes that are well welcomed and definitely well received.

It’s perfect for those, like me, who have invested a lot of hours in TD1 while remaining new and exciting for new players to come in and learn about the game without feeling too “new”.

It also creates a more level playing field in terms of PVP while keeping the difficulty and adding more to make it less of a chore and more exciting to run in the Dark Zone and the changes to the game mechanics and the way that you can take out the enemies feels much, much better as you’re not using all of your ammo on sponges and instead engaging in good battles with enemies that feel the right power level.

The BETA version has definitely got me excited for the Division 2 and, whereas I might have been a bit more open to wait the month that I have left before TD2, I’m now getting impatient and I’m genuinely disappointed that the BETA is over, even if it only consisted of 2 missions a few enemy bases, 1 of TD2’s 3 Dark Zones and an end game mission.

Ubisoft, you’ve well and truly earned my money this time round, now if you can make sure that the crashing and the loss of sound during the BETA is restricted to the BETA then the Division 2 will definitely be a winner.

Buy it now on


Buy it now on


The Division 2

Brand sets are one of the new additions that will feature in The Division 2 and they apply to all of the armour pieces that you can acquire as you grind your way through the post-apocalyptic Washington setting.

Each one of the six forms of armour which you can carry around with you has a brand (think Armani, Gucci, D&G and so on) and they’re all named in true The Division style and all come with different bonuses and perks depending on the brand which you apply.

The bonuses stack up, meaning the more of a brand set you have, the more bonuses are triggered, but as there’s a maximum of 3 bonuses, it looks like the game is geared towards mixing and matching the brands in order to activate different bonuses.

This means that you can create a build which features one of each brand and trigger six different bonuses, or you can start stacking brands up and activating more of their bonuses.


Each bonus maxes out at three items. So with six slots available you have multiple ways that you can mix and match to create the perfect build to suit your play style. There are nine different brands as well, meaning that there’s plenty of variety and choice so you can fully customise your build to ensure that you earn the right set of bonuses.

For example, you could carry six different pieces from six different brands and create a well-rounded build which triggers multiple perks and bonuses or you could max out at 2 brands which compliment each other and create a character which is specialised in a particular area.

The Division 2 Brands

What’s important is to remember that brand sets are not the same as gear sets, although they’re similar. It’s not yet confirmed if gear sets will make a return, but they were synonymous with the end game in The Division. This means that it’s likely that they’ll return.

Brand sets are a new way of providing players with a way of refining their character builds from the very start so you can instantly begin customising your character and refining them into the play style which you want to use.


The different brands and the bonuses that come with them are as follows:

Airaldi Holdings:

+5.0% MMR damage, +10.0% headshot damage, +10.0% accuracy

China Light Industries Corporation:

+8.0% shotgun damage, +10.0% all resilience, +10.0% skill haste

Douglas & Harding:

+5.0% critical hit chance, +5.0% weapon damage, +10.0% critical hit damage

Petrov Defence Group:

+8.0% LMG damage, +10.0% turret skill power, +10.0% skill power

Providence Defence:

+4.0% weapon damage, +10.0% skill power, TALENT: Well-rounded – critical hit chance bonus for 6 seconds when completing cover to cover move.

Richter and Kaiser:

+20.0% pistol damage, +15.0% shield skill power, +10.0% all resistance

Sokolov Concern:

+10.0% SMG damage, +8.0% critical hit damage, +10% critical hit chance

Wyvern Wear:

+7.0% critical hit damage, +5.0% headshot, +10.0% critical hit chance

Overlord Amendments:

+7.5% armour percent bonus, +5.0% weapon damage, +10.0% damage to elites.

So, you can see how each of these brands can begin to be mixed together in order to create a brand that suits your game style.

For example, in The Division, I regularly ran with a Lightweight M4 and The House (I know, almost everyone did), with these brands you could combine x2 Sokolov Concern which would give you a +10.0% SMG damage and +8.0% critical hit damage with  x2 Douglas & Harding for the. +5.0% critical hit chance, +5.0% accuracy and then add 1 piece of Providence Defence for +4.0% weapon damage and 1 piece of Wyvern Wear for an additional +7.0% critical hit damage and it will give you a strong build with SMG damage, accuracy, critical hit chance and critical hit damage.

This shows just how flexible the different brands are set to be in The Division 2 and how the game is going to give you the ability to craft your perfect build, whether you prefer to play as a marksman, close quarter combatant or if you prefer to use skills and turrets.

The beauty of this is that you can mix and match your brands to create the ideal build.

What’s not know, however, is if Ubisoft plans on releasing more brands into The Division 2 and, if they do, what kind of impact this could have of your build.

One thing that is for certain is that the new flexibility of the brands and bonuses which are applied makes the game far more flexible and simpler to understand while you’re crafting your character, prior to the end game at least.