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PlayStation Plus Free Games

If you’re anything like me, then you probably spend a large portion of your day trawling through the internet looking for the latest news regarding consoles and their releases in the hope of finding something that you can get excited about.

One thing that never fails to disappoint is the monthly announcement of the PS Plus games where I’m about to get my grubby little hands on some quality gaming titles without having to spend a single penny (except of course for the PS Plus subscription).

If you’re an avid follower of PS Plus announcements, then you’ll probably know that the announcement of the free titles usually comes on the final Wednesday of the month, which means that August’s announcement is due on July 31st.

However, recently we were delivered some truly exciting news as a leak revealed the next two titles that would be coming our way on August 6th.

So, which games were announced?

Well, the titles rumoured in the leak were UFC 3 and Star Wars Battlefront 2.

Naturally, as someone who owns both UFC 2 and Star Wars Battlefront, I was a tad excited, I may have even wee’d a little bit with the thought of getting both of these games without having to spend anything.

Well, my excitement was shortlived. 

This is because Twisted Voxel announced in a post that the games weren’t coming to PS Plus for free and instead that were part of a new subscription service called EA Access.

Slap my thigh and call me disappointed.

EA Access is a subscription service which is set to drop on the PS4 on July 24th and ahead of the launch some titles which will be coming with the service has appeared as “free with PS Plus” on the PS Store.

Some of the titles included with the service are Burnout Paradise Remastered, Battlefield V, NHL 19, Madden 19 and The Sims 4.

So, the next question is which games can we expect for free with PS Plus? The answer is we don’t know but thankfully, with the announcement date being next Wednesday, we don’t have to wait very long to find out.

Xbox Spring Sale

April 17, 2019 | Uncategorized | No Comments

Xbox Spring Sale

If there is one thing that we have in common, it’s that we all love a good bargain.

It’s true that once we get Christmas over and done with, we all look forward to the January Sales as it brings with it a chance to spend our Christmas money on some discounted items, helping us get more bang for our buck.

Once Spring rolls around, it’s the same and we all look forward to the Spring sales and one company that knows this is Microsoft and they are looking to take advantage of the dawn of a new season by offering Xbox users the chance to pick up some great titles at discounted prices.

The sale is focused on the Xbox One and the Xbox 360 and it’s been called the catchy title of “The Spring Sale”. It offers discounts of up to 65% on more than 500 Xbox One and Xbox 360 digital games and additional content. As part of the sale, there are 95 Xbox One games which are available for under a tenner.

All of the deals are available online and inside Microsoft stores and the sale runs throughout the United States, Europe, Australia and various other places.

To make things better, Xbox Live Gold members can also save an additional 10%, while new Xbox Live Gold members can sign up for as little as a quid and receive 1,000 coins for Apex Legends. There is also a deal which will go live next month and offer new subscribers three months of Xbox Game Pass for only £1.

All of the games involved in the same have received great discounts and this allows you to get your hands on them for a heavily discounted price.

It’s not just the games either. Some consoles, such as the Fallout 76 Xbox One X bundle will receive £100 off as well as custom Xbox Design Lab controllers as these will also receive a discount.

The Spring Sale is set to end April 23rd, so you still have some time to get your hands on exclusive bargains, but time is running out.

Below is a list of the deals that you can get, but keep in mind that you can get a greater discount if you’re a gold member so make sure that you browse all of the discounts in the Microsoft store.

  • Ace Combat 7: Skies Unknown – £35
  • Assassin’s Creed Odyssey – £33
  • A Way Out – £15
  • Crackdown 3 – £25
  • Darksiders III – £36
  • Dirt Rally 2.0 – £41.24
  • Divinity: Original Sin 2 – Definitive Edition – £35
  • Dragon Age: Inquisition – Game of the Year Edition – £8.25
  • Dragon Ball FigherZ – £16.50
  • Fallout 76 – £36
  • Far Cry 5 – £22
  • Far Cry New Dawn – £24
  • Forza Horizon 4 – £30
  • Guacamelee 2 – £2.88
  • Hitman 2 – £44
  • The Jackbox Party Pack 5 – £16.79
  • Just Cause 4 – £27.50
  • Life Is Strange: The Complete First Season – £3.20
  • Metro Exodus – £45.64
  • Monster Hunter World – £24
  • Red Dead Redemption 2 – £45
  • Soulcalibur VI – £20
  • Spyro Reignited Trilogy – £29.04
  • Starlink Battle for Atlas – £28
  • Stellaris – Console Edition – £30.39
  • Subnautica – £21.59
  • Thronebreaker: The Witcher Tales – £19.58
  • Titanfall 2 – Ultimate Edition – £6.25
  • Tom Clancy’s Rainbow Six Siege – Deluxe Edition – £12.50
  • Tom Clancy’s The Division 2 – £48
  • Trials Rising – £18
  • Vaporum – £16
  • WWE 2K19 – £18.50
  • XCOM 2 – £14.85

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For Honour Review

If, like me, you like to take advantage of Playstation Plus’ free monthly giveaways, you may have been a little bit excited to see this months offering: For Honour.

Set during medieval times, For Honour is a fighting game which focus’s on three different factions: Knights, Samurais and Vikings, and there are several characters available within in each faction. If you go into the game thinking that you might be playing an action adventure game, then you may be a little bit disappointed as it seems that the game focuses largely on the fighting mechanics, but don’t be too disheartened as this is where the game really begins to shine.

In truth, the game features some of the most creative melee combat that I’ve witnessed in a game. However, it does take a bit of getting used to from the start. Luckily, immediately after downloading the game, we’re thrust into a tutorial which takes us through the different fighting techniques such as your stance, defending against oncoming attacks, launching attacks of your own, throwing and also controlling your stamina.

At first, I thought I could just rush through the tutorial and get myself straight into some sword-wielding action but, after being hacked down and failing a few times, I decided that the best course of action was to work my way through it in order to get as good as I can and this is something that I strongly recommend all new players do.

As it is a fighting game, it’s understandable that most of the merit of For Honour is found within its multiplayer mode. There is a single player mode, but the campaign lasts around the 5-hour mark and there is very little in the way of character development and the actual storyline is somewhat lacking.

Instead, the story serves more of an experiment, whereby you get the opportunity to try out the different heroes and fight against different types of enemies.

FOR HONOUR: THE HEROES

For Honour doesn’t really have any stand out iconic characters that you will discover throughout the game, nor does it really provide you with a hero that you can use and stay with throughout the solo campaign.

For Honour Review

Instead, it leads you through the three different factions. Each faction has four different fighters: A standard warrior (Vanguard), a fast, yet vulnerable, attacker (Assassin), a slow, yet powerful, fighter (Heavy) and then a sort of hybrid of the different classes. Two of the classes can also be played as male or female and then the other two are a female only and a male only class.

This gives the game a bit more gender distinction and it was a nice touch which I noticed as it does try and include everyone.

The different heroes from each faction all play differently as well. The Conquerer (the Knights version of a Heavy) has no real parry and attack move, but his block will thwart a series of chained attacks. The Heavy from the Viking faction boasts a large sword which makes him a better choice if your gameplay focuses on counter-attacking.

If you’re a purely counter-attacking player, however, then I would suggest that the Samurai’s Orachi is the best character assuming that you’ve got your dodging down to a T. This is because it takes a lot of concentration and discipline to keep his guard up.

These different attributes are important as it provides a genuine reason to give all of the different factions and characters a try and see which one suits your fighting style better. This also means that the different characters are not rehashes of each other wearing a different costume which gives no advantages over choosing one faction over the other.

It also puts an added emphasis on testing each character out fully to see which character suits you better and this can help in the long run as it provides you with a go-to character when it comes to online play. For me, I chose the assassin as the quick and nimble style with a variety of fast and attacking moves was better suited for my style.

FOR HONOUR: THE COMBAT

What makes this game different from other fighting games is that, in order to really nail down the combat, you must first have a really good, active defence.

For Honour Review PS4

The game doesn’t have a free-flowing motion when it comes to fighting and, instead, attacks are focused in one of three positions: overhead, to the left or to the right. The blocking is done in the same way which means that if you see someone trying to attack you from the right, you should move your block to the right.

It sounds simple, but this is where I struggled.

There is an icon indicating where the attack is coming from, but I found it difficult to judge that direct and it resulted in me receiving a lot of blows. There were also times where I got the direction right but still took damage, almost as though they changed direction at the last second or my block was ineffective.

Likewise, I found attacking the computer wasn’t as straight forward as choosing an angle to attack from and then going for it, as the computer would read this and block the majority of the time and then trying to. change the angle felt a bit awkward.

This does make for more emphasis on getting the guard right though as you can launch multiple strike attacks and, if you’re not defending, you’ll find yourself low on health and stamina very quick. A number of times I tried to abandon the defence and try and trade blow for blow or kill the opponent in a flurry of fast strikes, but I often found myself on the receiving end of a beheading.

It also means that you need to spend some time finding out what unblockable moves your character offers and when to use these moves for maximum success. It’s also important to know the characters as well so that you know how to effectively dodge or block when the red icon is displayed.

FOR HONOUR: ONLINE

The game features a number of online game modes which are designed to try and get you to focus on different fighting styles and tactics but this makes the game feel more like a popular shooter than a fighting game. Objectives essentially break into a “kill-as-many-as-you-can” model and then usually opens the door for a victory in that specific mode.

Domination is one game mode that I enjoyed. The capture and control variant whereby you have to capture and hold different objectives encourages great battles where both your team and the enemy pushes to gain advantage over the different areas.

For Honour Online Gameplay

In one domination game, I was controlling capture point A from single, on-coming enemies right up until their team decided to launch a large final assault on me and I was overwhelmed and killed.

This spurred me to rally the team and launch a final assault on point A and it lead to an all-out brawl for one capture point.

The 4v4 modes against humans and AI characters were less fun. Essentially, you have a set number of revives and the idea is to eliminate the enemy revives. Where the game mode struggles is that I found the team who gets the first kill often goes on to win as there is a time limit before you can revive which means that 4v4 becomes 4v3 and then 4v2 very quick.

The game tries to settle this by having “Revenge” whereby your character enters an enhanced state and deals more damage and has a better defence. The downside is that to get revenge you must first fill up a meter and in order to fill it, you need to block attacks. This means that you need to be. god at. your defence and not be disciplined and not start throwing attacks left right and centre.

Revenge does come with an alternative as well: “Execution. This becomes available when you land a killing blow via a heavy strike. When you. do this, you get the option of pressing square or triangle and you will execute your opponent in a rather gruesome way (such as removing their head) and this will result in a longer spawn time and those who have been executed can’t be revived.

The game kind of forces you to make executions as well as it gives you more renown and XP and it delivers the boosts which will enable you to improve the quality of your fighter as they begin to level up quicker.

FOR HONOUR: REWARDS

I found For Honour kind of cheap when it came to rewarding players for winning standard matches. Instead, the game focuses on completing “orders” which are essentially goals which you can choose from and they come from either daily or long-term targets.

These orders tend to give you bigger rewards in terms of XP and steel (the in-game currency) and, with the steel, you can unlock customisation options, characters and other perks.

Typically, an order will involve completing two matches of a particular mode and you will receive around 1,000 XP plus some currency.

What can be discouraging is finding a game mode you enjoy and then starting to focus solely on this, as once it’s been rinsed and repeated a few times, it won’t really help improve your character.

Also, if you’re thinking about dropping some of your real coins to purchase steel, hold your horses.

By doing this you’re only making cosmetic items available. If you want to add feats to your characters, it’s done through experience which is why it’s important to be a committed player and be constantly scanning and completing orders.

FOR HONOUR: OVERVIEW

I’ve used the Playstation Plus service since it was released and I’ve downloaded a number of games which I’ve promptly deleted after one play. The service is good but the options of games has been somewhat limited, in my. opinion.

For Honour has actually delivered a game that I’ve kept and invested a number of hours in.

The game is well-made. It’s tough to master but it’s honest in. what the expectations are. In my defeats, I knew why I lost and this led to one excuse – I needed to train more.

If you want the. game, you have to put the hours in to practice with the different characters and learn the basic mechanics until they become second nature otherwise you will find yourself on the receiving end of a beat down more times that you’ll care to remember.

The short story mode means that single player is kind of mute and it’s not really worth re-visiting once you’ve completed it which means that the real game begins when you step into the multiplayer arena. For this reason, it can become frustrating when you’re fighting against experienced fighters who understand the blocking and counter-attacking mentality of the game.

Once you’ve nailed it though, the game is enjoyable, although I wouldn’t consider it a game that I will invest many hours in a night. It’s good for a few battles, clear your objectives and then move on to something else.

That being said, the game deserves praise for the fighting mechanics which I did really enjoy and consider some of the best – you’ll love the mechanics if you’re a fan of games such as Assassins Creed

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The Division 2 BETA review

February 11, 2019 | Uncategorized | No Comments

Ah, The Division, what can I say about the Division that hasn’t already been said?

If you’ve ventured onto my Twitch channel or caught any of the YouTube videos you’ll notice that I create a lot of content regarding Tom Clancy’s The Division.

This is because it’s one of, if not the only, favourite games of mine but it’s safe to say that this wasn’t always the case. In fact, after getting the game on release day and experiencing all of the issues that came with it, I didn’t really play it much for a year and there were also times that I was going to trade in the game and use it to purchase other titles.

But there was something about The Division which had me hooked, I loved the idea of it and I kept hearing that the developers were creating fixes for the issues so I decided to five it one more chance and venture back inside the post-apocalytpic New York city one last time to see if the game could ever be fixed and, too be honest, I haven’t looked back since.

The game, for me anyway, features everything that I want in a game.

It boasts a compelling story, combines PVE with PVP in such a way that, as a fan of online games, I’m not noticing the difference when I’m taking on teams in the Dark Zone or clearing the Landmarks while still getting the sense of fear when an enemy drops high-end gear and I know I have to extract it. The different gear and build sets gives you a chance to build your character to suit whatever play style suits you best.

For example, I regularly run a Nomad build. In my team we have someone who runs D3-FNC, someone who runs Reclaimer and then one more who will swap between Predator’s Mark, Nomad, D3-FNC or other builds to suit the mission and help us complete it. Occasionally, I fancy changing my own build as well and I might run D3-FNC on a mission or take to Lone Star to run the Dark Zone as the game gives you the chance to mix things up or change your style to suit the game or vice versa.

I have also challenged myself to do tasks such as looting a purple beanie hat or running in the DZ while have a build equipped which consists of only purple gear.

Now, the downside is that the game can become repetitive. It seems harsh to say this as I’m writing in 2019 about a game that was release in 2016, but I’ve found at times that I’m getting bored of doing the same mission over and over again and, in truth, if it wasn’t for the fact that I was running in a team, I might have given up on the game a while ago and focused on something different. After all, 3-years in the gaming world is an incredibly long time and although Ubisoft have tried to smooth this over by releasing DLC content, it still becomes monogamous when you’re running the same missions over and over or fighting a team of 4 on your own in the Dark Zone and it does become tedious.

So, it will probably come as no surprise to hear that, following the announcement of The Division 2, I was sold and made the decision that Ubisoft were getting more of my money instantly and I was making the change from saving the streets of New York to fighting a new war in Washington.

While there’s still a bit of a wait (around a month), Ubisoft attempted to drum up some excitement amongst it’s regular players by offering a BETA version which was available by invitation or by pre-ordering the gold edition (or higher) of the game and I was received my invitation to download the BETA.

After downloading the 50gb download and jumping in, I was instantly impressed.

The scenery is gorgeous. The post-apocalytic streets of Washington was quite breath-taking. I was quickly reminded of I Am Legend with the empty overgrown streets and the animals running through the city and I was quite in awe of the environment when all of a sudden it came crashing down as I was kicked from the game and was placed in a queue before I was able to get back in.

Disappointed? yes.

Determined to play on? Yes!

After a short wait I was back in the game and I was doing the first mission of defeating enemies on the lawn of the White House and unlocking the new Base of Operations.

That’s right, in The Division 2, the new Base of Operations is the home of the President of the United States, how cool is that? I found it a genius idea and, even as someone who isn’t American, I found myself impressed and a bit inspired.

After unlocking the BoO I was assigned my first mission in which I had to make my way back through the streets of Washington and go to an encampment of survivors and interact with someone to get the mission going. Running through the streets I encountered more enemies (also known as ‘Hyenas’) and it was here that I really fell in love with the game.

The enemies no longer feel like bullet sponges, and I was able to quickly and efficiently dispatch the enemies even though I was using a white gun. The ducking and moving mechanics just felt smooth and transitioning from different covers felt nice.

But it wasn’t easy. While the enemy weren’t bullet sponges, neither was I. I found this out after someone lobbed a grenade in my direction and, after thinking I could handle it, I was quickly repairing my armour as this grenade had wiped out my armour and half of my health, but at least it helped me work out the new health mechanics.

So, instead of popping med kits when your health is low, the game now focuses on armour and you have to repair your armour after an enemy breaks it down. The real difference is that you need to make sure that you take cover while doing this because you can’t interact or continue shooting while replacing your armour. You can’t just tap left on the D-pad and instead you have to hold it down, so you can continue to get shot while doing this, so hiding is more important.

This, for me, is a welcome change as I’ve never been the best at remembering to pop a health kit when I’m engaged in battles with other players in PVP mode and often I would lose fights because they were much better at administering health than I was so this change will make a difference and, I feel, that it will make fights in PVP modes more competitive and more of an even playing field.

So, after this, and another kick, I was at the first mission and I was in a hotel trying to rescue someone’s daughter. I was running up the stairs of the hotel, entering rooms and fighting off enemies and I admit it was quite difficult. I went down a few times as I struggled to remember that I couldn’t simply tap left and instead I needed to hide and restore my armour. However, it didn’t really both me that the fact a grenade could wipe out my armour, instead I was more happen that the game offered more in the way of realism.

Too often in the Division1, I would withstand multiple grenade attacks and keep on fighting. One thing that also bothered me were my grenades were pretty much useless in PVE as I would throw a grenade, they’d see it and then dodge the grenade. That’s not the case in this one, if you’ve got an enemy pinned down and throw a grenade, the enemy is still pinned down and they can’t move and this resulted in them being killed by the grenade.

One thing I also loved was shooting the enemy resulted in them being incapacitated and unable to move until the shooting had stopped. This meant that, providing you can keep steady, you can shoot and kill an enemy and they won’t be able to duck or attack you.

Anyone who’s played the Division 1 will know that you could shoot the enemies and they would still be able to continue running or shooting you, frustrating when you were emptying magazine after magazine in them and they would casually walk over to you, slap you round the head and suddenly you were down – it seems now that this has been fixed by the new mode and it’s especially useful as some of the enemies you will encounter are the charging enemies who will proceed to layeth the smackdown on you with an electric baton or they’re suicide bombers who will charge you and then attempt to blow you, and themselves, up.

The gear drops were pretty reasonable as well. I found armour and bullets were dropped regularly so you wasn’t always having to look for a restock point but the weapons and gear that were being dropped was good as well.

My guns were upgraded fairly quickly to the MPX (the house in The Division 1) and the Police M4 – a gun I fell in love with in the Division 1 after upgrading it quite a lot, in fact it’s still a gun that I run with quite often instead of the Lightweight M4.

The sniper rifles are powerful and come with a change, now when you press aim it goes straight down the scope, it doesn’t aim and then you click the analogue stick in anymore which could be an attempt to make the game more realistic, or it could be an attempt to make it harder for the players that like to camp at the back and just aim without using the scope in PVP modes – either way, it’s a change that I liked.

One new feature is the inclusion of drones in the new game which replaces certain perks from D1. This includes a drone which provides a healing instead of the healing box, a drone which can drop grenades on the enemy and gun turrets which have sniper shots where you determine the targets and press R1 to execute. While they’re interested, they don’t really change the game that much from what I was used to, I couldn’t level up my character past level 7 so it’s hard to know if the healing drones could be used in a team or if they’re purely for solo playing, and likewise, the grenade drone was good if you can keep the enemy pinned down long enough to drop grenades on them.

In total, there are 2 playable missions and then there’s some enemy bases which you have to clear.

Clearing the enemy bases felt like a challenge, there were loads of Hyena’s inside the base and you had to try and get in, kill them all and then, once they’re all down, stop and defend the base from invading enemies who try and get it back. This included them using a gun turret which rips through your armour and also heavily armoured boss’s where you had to have sustained fire on them in order to break away their armour and be able to do any real damage to them.

This was combined with the charging enemies and those that sit back and take shots at you. Once you’ve cleared out the first lot, however, you can get on the turret and use this to take them out as it makes light work of defeating the enemies, even the heavily armoured ones. You can then provide tools to the new camp leader. I did notice that I could go back to one leader every so often and they’d request new tools, so it’s possible that the enemies could attempt to retake the bases after you’ve captured them, something that I would welcome in the game.

After completing the missions it was time to head over to the Dark Zone.

In case you didn’t know, TD2 now has 3 different Dark Zones: Dark Zone North, Dark Zone South and Dark Zone East.

In the BETA we were allowed inside the Dark Zone East and after watching the doors open in true Jurassic Park style, I felt all of the emotions that I originally felt when entering the Dark Zone for the first time, a mixture of excitement to see what’s inside and a hint of fear in knowing that I would be fighting against others who had possibly invested more time, had better weapons or might have been running around in a team and were looking for a loner like me to pick on and steal my stuff.

This didn’t happen in the start as it was more of an introduction, showing you how to go and claim some gear and then extract it before running back to a safe house.

I noticed instantly my armour shot straight up, I’m guessing providing a bit more cover in the Dark Zone to start off with to help us be able to get a good feel for what’s happening inside. I didn’t notice that the Dark Zone levels were capped and I was able to get to level 8 before the BETA had finished, and was able to extract some decent blue gear.

One interesting bit we discovered was the skulls.

When you clear a landmark, if you look around the walls you can find a skull on the wall and activate something which then sets you off as rogue. Then you have to run around the map looking for other skulls which either led to an activation terminal or a chest where you could find some decent loot.

Once you’ve activated all of the skulls you’re then invited into a thief’s den where you will find more loot that you’re able to extract. A nice touch which will give you some decent gear and provides a reason for going rogue, something that I didn’t do all that often in TD1.

I don’t know if it was the group that I was with, or if something has changed, but I only saw one rogue who I was able to dispatch of before extracting my gear and then leaving the Dark Zone but there’s a new feature with gun turrets around the safe houses in an attempt to stop those who go rogue and wait by the respawn points to get as many kills as possible.

Instead, you can activate the turrets which will rip through the enemies if they get too close, giving you time to respawn and escape and stop the spawn campers that happened in TD1.

All in all, with the Dark Zone and the Light Zone, it seems like Ubisoft have listened to the players and made changes which will be positive for the gamers who love the Division but were having issues with certain points. These changes, for me, made the game feel more enjoyable and it created a better experience. One person who I run with usually in TD1 who wasn’t a fan of the Dark Zone, suddenly fell in love with TD2’s version of the Dark Zone and we made a few runs in there clearing the Landmarks and was on the search for decent gear.

It no longer felt like a chore, instead it felt more enjoyable and, I guess being back in the starting levels helped, it felt more worthwhile running there. Whether this will be the same when we reach the end game remains to be seen.

Speaking of the end game, once you have got to entering the Dark Zone and completing the missions set inside there, the game then opened up some end game content and we got a chance to test out the 3 builds that the Division 2 offers once you’ve cleared level 30. These 3 builds are the sniper, demolition and survivor builds and each one comes with it’s own signature weapon.

At first I chose the Survivor build and got my chance to test out the crossbow which I found quite fun to use. Without realising that the crossbow came with explosive tips, I was expecting more of a sniper weapon and was trying to aim for the heads hoping for quick kills and then, after seeing the enemies explode, I was incredibly impressed with the weapon and thought I had found my final build until I got to the demolition build which I had a lot of fun with.

The builds themselves were good, with mixtures of purple and gold gear and weapons, ranging from close quarter combat with shotguns and the MPX, to getting the Famas and assault rifles each build felt like it was offering something, a big plus from Ubisoft is that no build felt rushed or like it was better or worse than the others.

The grenade launcher from the demolition build was as much fun to use as the sniper or the crossbow and every bit as powerful.

Testing the 3 characters came in the form of running one of the final missions as a level 30 character, which gave us level 30 enemies and it was fun. The issue I had was we couldn’t enter as a team, instead it went on to matchmaking for each person, but I was paired with a member of my team and we found a way around it by getting one of us to enter the mission and then the others joining the game from the Playstation menu as opposed to the Division 2 menu.

The mission was fun, hard, but definitely fun and we went through it a number of times with the different builds to test the characters and the signature weapons. We got to test out the new enemies, the Black Tusk, and got to experience how they’re different from the standard Hyenas.

The shotgunners were hilarious, saying and shouting things at you as they tried to blast their way through you, but they didn’t feel as powerful and as hard to dispatch as before, they wasn’t easy by any means, but with the suppression fire and the them being stunned, unable to move if you managed to keep steady while aiming on them, they was so difficult.

Rather than throw boxes down, the medics were able to heal and revive the enemies by running to them, which meant that killing the medics became a priority but it wasn’t impossible to kill them unless you took out the box, which made it more fun without being overly difficult.

There was also an inclusion of different robots such as one that was like a robotic dog which ran around shooting at you, and one which looked like Johnny 5. They were equally difficult to kill but fun and a nice change in the game, preparing tactics to take them out before going down, which we failed at a few times, was a nice change of pace and added a new difficulty to the game without making it too challenging or impossible to complete.

If you’ve been following the Division 2 and watched any of the videos previously, nothing in this article might sound new to you. However, as someone who has invested a lot of hours in the game without being a professional player, I can say that the game features changes that are well welcomed and definitely well received.

It’s perfect for those, like me, who have invested a lot of hours in TD1 while remaining new and exciting for new players to come in and learn about the game without feeling too “new”.

It also creates a more level playing field in terms of PVP while keeping the difficulty and adding more to make it less of a chore and more exciting to run in the Dark Zone and the changes to the game mechanics and the way that you can take out the enemies feels much, much better as you’re not using all of your ammo on sponges and instead engaging in good battles with enemies that feel the right power level.

The BETA version has definitely got my excited for the Division 2 and, whereas I might have been a bit more open to wait the month that I have left before TD2, I’m now getting impatient and I’m genuinely disappointed that the BETA is over, even if it only consisted of 2 missions a few enemy bases, 1 of TD2’s 3 Dark Zones and an end game mission.

Ubisoft, you’ve well and truly earned my money this time round, now if you can make sure that the crashing and the loss of sound during the BETA is restricted to the BETA then the Division 2 will definitely be a winner.