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Back in 2006, Sony introduced us to their newest service which was known as the PlayStation Network and this led to people signing up to the service in their droves.

When you signed up, you were given the chance to create a PSN name which would become your online ID and it would be the name that people on the PSN would get to know you as. At the same time, everyone started to create their names but many didn’t realise that, once a name was chosen, you were stuck with it and were unable to change.

Fast-forward 12 years to 2018 and Sony finally made the announcement that they were going to finally allow people to change their PSN name.

Originally, the name change was part of the PlayStation Preview Programme but the ability to change your PSN ID is now, finally, being rolled out to everyone and this means that you can finally change the embarrassing PSN name which you mistakenly thought was cool back in 2006.

There are two ways in which you can change the name.

The first option is to change it using your PlayStation console and the process is fairly simple:

  • Log into your PS4
  • Go to settings
  • Choose Account Management
  • Account Information
  • Profile
  • Profile ID
  • Enter your new name and follow the onscreen instructions to complete the change

The second option is by using your internet browser to change your name and to do this you need to:

  • Sign into your PSN account
  • Select PSN profile
  • Click Edit
  • Enter a new PSN name and follow the onscreen instructions to complete the change

It’s important to note that changing your PSN name doesn’t mean that your old name is permanently lost. If you do want to revert back to your old name for any reason, you can contact PlayStation support and they’ll be able to roll back the change. You also will be given an option to display your old PSN name alongside the new one for 30 days to help your friends come to terms with this epic change.

As with everything in life, changing your PSN name does come with some risks.

While games which have been released after April 1, 2018 have been tested and fully support the name change, older titles do not.

This means that changing your name could cause some critical issues with some games and Sony recommends checking a list of tested games before making the decision to change.

To celebrate the roll out of this change, Sony is allowing you to change your name once for free. However, once the change has been made any subsequent changes will set you back £4.99 for PS Plus subscribers and £9.99 for everyone else.

While this might seem like a basic feature which should have been made available a long time ago, the ability to change our name is a welcome change and it gives owners who have created terrible names the chance to start over.

Hopefully, we’ll now see the end of names such as Xx_SnIpErZzZz_xX.

fifa 19

If you think of most gamers, YouTubers and Twitch streamers, most of you will have come across someone who has a channel that is dedicated to playing FIFA.

It’s not really a surprise when you consider that FIFA has been one of the most (if not the most) popular games each and every year. It consistently tops the charts on its release and every year it’s one of the most pre-ordered games as football fans get all excited to get their hands on the latest edition of EA Sports’ long running football series.

I’m no different. I pre-order FIFA every year. I download the demo and get all hot under the collar about continuing my Ultimate Team, winning Division 1 in seasons and there’s a continued dream that EA Sports will listen to one of my many emails and forum posts requesting that they introduce an online career mode as an option within the game.

This year, however, I was left disappointed – and it’s not just because of the lack of online career mode.

I know many people will read this and disagree with me and this is possibly proven as it’s still one of the most played games at the moment. Many people won’t mind the issues I’m about to list and many people will probably say that they’re not issues at all and that I’m just “not very good at FIFA”.

In truth, the “not very good” statement probably has some elements of truth in it, especially now because I’ve stopped playing the game. After pre-ordering and downloading the digital version, starting my Ultimate Team and putting a few weeks of my time into the game, I’m left disappointed that I didn’t buy a physical copy so that I can sell it or trade it in for something better.

To be quite honest, I don’t think I’ve touched the game since December and, instead, I spend my time playing other games such as The Division 2, Red Dead Redemption 2 and a few others.

This was until the other day when my brother came and made an appearance at my humble abode and we decided to have a few frames of FIFA and work on my Ultimate Team. Instantly, I was ready to throw the control pad off the wall because it was no different from how it had been when I first loaded it and I realised that, genuinely, I hate the game.

But, instead of getting bitter and deleting the game, I thought I would wade through the excrement that FIFA has become and create a list of the reasons why FIFA 19 is, in my opinion, one of the worst FIFA for many years.

So, without any further delay, here are my reasons:


    This is something that was continually happening so I decided to do a bit of research and it seems that this is a fairly common complaint. A lot of people complain about the overhead kick goals and it’s true. Every. Single. Word. The ball gets whipped in from a corner and Jan Vertonghen is beaten in the air by an overhead kick by the 4 foot 3 Carlos Azpilecueta.

    FIFA 19 Overhead Kick

    It doesn’t end there, every time the ball gets whipped in, the game seems to favour the bloke who’s going backside over head to score a stunning goal and they always go in. You’re tall defenders are left watching and applauding that some random guy from a random league had the sheer audacity to attempt such a shot instead of actually going to win the ball.


    Penalties being awarded for no reason isn’t exactly something new to FIFA but 19 seems to take it to new extremes. I’ve had penalties awarded against me for players running into me – Literally without me pressing to tackle them.

    I’ve had penalties awarded against me when a player shoots and their shooting leg kicks my player. I’ve had one occasion where this happened and the player didn’t even go down but still the referee pointed to the spot.

    It doesn’t end there either, oh how I wish it did, I’ve had occasions where I’ve ran into the box and I’ve been cruelly tripped over and had nothing awarded.

    Imagine the frustration where you run into the box with Mane, get tripped over inside the area and have nothing given, only for the opponent to break, get into your box, run into your defender without you pressing tackle and then gets a penalty – I don’t have to imagine this because it’s actually happened to me.


    I’ve lost count of the amount of times that I’m playing against a good player and I’ve worked hard to score a goal. I’ve spent a long time keeping possession, moving the ball, working it around and getting one chance to score and taking the chance. Then they kick off, run up to my goal and my team parts like the Red Sea to allow them to equalise.

    I get it, the most dangerous time for a team is right after you score but come on!

    My players don’t lose concentration, they forget how to play football. The team splits apart and they end up in positions where there is no way they would end up in a real life game. My left back suddenly goes to have a chat with my right back and my centre back them moves into LM and leaves just one defender standing there as the ball is chipped over his head to a player rushing beyond him to give him a one-on-one with my keeper.

    It’s incredibly frustrating because, when you’re playing against a good opponent, scoring a goal which you’ve worked hard to create feels like a real achievement, only to have it taken away from you by something which isn’t your fault. If your players stayed in their correct positions then you wouldn’t get caught out and would be able to defend better and make it harder for them to score, instead it just gifts them a goal as if the game is incredibly easy.


    I like to experiment with formations and find that the ones I enjoy the most are 4-3-3 or 3-4-3 but the truth is that the game doesn’t allow for these formations to work. The reality is that you get overrun in midfield or down the wings and you always get left in a three-on-two situation or worse. To compensate for this, I use a defensive midfielder and his instructions are stay back at all times.


    But he just doesn’t listen and decides to bust a gut to get upfront each and every time I’m attacking without me controlling him.

    The worst thing is. that it will happen with players who are defensive midfielders in real life and don’t have the appetite for getting forward.

    I’ll buy a defensive midfielder and set their instructions to stay back while attacking. I get the ball and start to push into the oppositions half and then I’m left staring in bemusement when my CDM runs passed my striker. Then, I lose possession, opposition makes three passes and I’m exposed. If the CDM would listen to me and stay back, this wouldn’t happen.

    I’ve tried various tactics and various different instructions and each time the same thing happens.

    If anyone knows how to combat this, please let me know.


    This is by far my biggest pet hate with FIFA 19.

    The amount of times I tackle a player only for the ball to bounce straight back to them is, in short, ridiculous.

    During one game of Ultimate Team, I tackled a player nine, yes nine, read it again NINE, times only for the ball to go straight back to them after the tackle before they scored.


    It happens in every game. It’s not just the occasional 50/50 either, I can tackle from different angles, using different tackles (standing and sliding) and the ball will stick to them like glue and then suddenly they have a one-on-one with my keeper.

    You tackle in the box it goes to them at a better angle. You tackle one player and it works as a perfect through ball for a different one. Your keeper saves one shot and pushes the ball past your 5 defenders to the one, lonely attacker (who’s standing completely unmarked, by the way) for a simple tap in.

    I’ve had them cross the ball in the box, where my defender is going to head the ball clear, only for my keeper to rush out like Rambo and pat the ball off his head and down to the striker standing behind him.

    They shoot and your defender blocks it, guess what happens – yep, the ball bounces back to them for another go.

    At times it feels unlikely and unlucky, at other times it feels like the game is scripted and you’re meant to concede a goal at that point and the game won’t let you win possession or make a tackle until you have conceded a goal.

    It’s not just with tackles either. 82nd minute and you’re losing 1-0, you can guarantee that the ball will continually go out for a corner for them until the 91st minute. You try and head the ball out to your attacker, the defender doesn’t listen to the direction you press and instead they head it out for a corner. The ball floats as soft as a butterfly to your goalkeeper, he pushes it out for a corner, their player shoots with no one around them and spoons it over the bar, it goes out for a corner.

    It’s relentless and you may as well quit the game there and then because you know that the game doesn’t want you to win this one. Instead it will keep on running down the clock until it’s game over and you’ve lost a game 1-0 where, if you had the chance to attack, you could have pulled it level.


    I’m good at shooting. I’ve often been described as “the best natural finisher in the game” (albeit by myself). It’s something I’ve perfected over the years so I’m equally adept at finishing one-on-ones, tap ins and long range drives. I can aim for the top or bottom corner and, my speciality, is chipping the keeper.

    Fifa 19 Shooting

    However, in this FIFA, the game seems to want to take away your ability to choose what type of shot you’re going for.

    The keeper palms it out of the box at a corner and you want to rifle it into the roof of the net, for some reason, unbeknownst to anyone, your player decides to float a harmless chip back into the waiting arms of the keeper.

    You’re one-on-one and you want to slot it into the bottom corner, your guy completely miss-kicks the ball and it trickles wide with all the speed of John Terry taking it easy.

    You want to curl the ball into the top corner and your guy drives it low and straight down the middle.

    Some shots I completely understand, you’re running in and looking to sweep it in first time and you’re guy miss-hits the ball, I understand that, these mistakes happen on a regular basis in professional football so it’s only right that they include it in the game, but I’ve never to this day seen a player want to hit the ball as hard as he can and it results in a tame chip that is right at the keeper and at a perfect height for him to catch it.

    It just doesn’t happen.


    I’m pretty sure a lot of us have experienced this happen at one time or another.

    You’re breaking and looking to push into the opponent’s box but they have a defensive wall set up so you look to square it left or right and work the ball to create some space. You slide a slow 5 yard pass to a player standing there, completely unmarked and then, suddenly, the ball goes between the players legs and he freezes giving the opposition enough time to run in, rob the ball and launch an attack of their own.

    Or in another situation, you break into the opponent’s box and the final touch before you’re about to shoot goes 5 yards further in front of the player allowing it to go directly to the goalkeeper.

    The opposition is breaking on you and they pass the ball forward and your centre back steps in to make an interception only for the ball to bounce off his leg and go to a different one of their players or it goes out for a throw-in or a corner.

    You play a through ball down the wing with your full back and every time it’s perfect, except the one time they’ve pushed up and it’s time to counter with numbers and instead your full-back puts the ball out of play.

    These little, annoying, random acts of rubbish ball control happen in every game you play and they completely affect and ruin good attacking moves or times where you’ve set up to defend perfectly.

    What’s worse is that they’re uncontrollable.

    Sure, I would understand if I blasted the ball at one of my players who was 5 yards away and him not having the best touch in the world, but a simple 5 yard pass with no power in it megging the player?

    It simply wouldn’t happen, especially when you consider my Ultimate Team is made up of the best players within the Premier League.

One interesting thing I’ve noticed is that a lot of these mistakes are limited to only Ultimate Team. If I play seasons I find that the mistakes don’t happen and I’ve managed to race through and win Division 1 in almost no time at all.

So, there you have it, my short list of some of the biggest moments of “WTF just happened” in FIFA and these are why, in my opinion, FIFA 19 is the worst FIFA that we’ve had in recent years.

Have you experience the same errors? Do you know how to fix them? Let us know in the comments below.

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Apex Legends Review

Battle Royale games don’t often sit right with me. It’s not that the games are bad, instead it’s more that the games become a monumental challenge which I find difficult to adjust to, especially when I’m more used to games where you grind for gear, such as The Division 2 (read about our Division 2 Brands and Bonuses), or levelling up allows you to unlock better weapons as you would normally find in games like Call of Duty Black Ops 4 (read our Call of Duty Black Ops 4 Review) or Battlefield.

It’s not just me.

Even the best players in Battle Royale games can spend an untold amount of hours running through different sessions only to get killed and be out of the game just because they didn’t manage to get a decent weapon in time.

Apex Legends Gameplay

Foraging for armour and weapons does sound like fun. But when the circle begins to shrink and you find yourself being shot and killed and having to restart and do it all over again in the next round, it becomes laborious.

In games such as these, skill is certainly of the essence. Also, you need patience and good communication if you’re working in a team. If you know someone is near, you need to communicate this with your team mates. If you know where a supply drop is, you need to communicate this with your team mates. When you’re working in a team, there is no ‘I’ because, the better equipped your team is, the better your chances are of survival.

With this in mind, I decided to give Respawn Entertainments Apex Legends a bash.

Firstly, as discussed, teamwork is an important element and Apex goes someway in making sure that communication is as easy and as clear as possible thanks to their unique ping system. The idea is that there is a single button which allows you to simply tap and let everyone know what you’re doing.

Apex Legends Ping System

This means that if you’re teaming up with strangers, you don’t need to sit with the microphone glued to your face in order to communicate what you’re up to.

Want to tell others where to go? Point to the area on the map, ping it and viola. Want to talk about a weapon upgrade on the map? Aim your crosshair on the upgrade and ping it. Seen a nearby bunker and want to hold up there? Ping it. Want them to order a pizza to be delivered to your house…OK, that won’t work, but you could try?

In other games, playing with strangers has been unbearable. Yodelling commands, pointless exclamations in the microphone, rampant music in the background, dogs barking in the background (maybe just my dog), you get the point.

The ping system goes someway in highlighting that it’s one of the core features of Apex Legends and this makes it one of the best Battle Royale games that I’ve come across as there is an emphasis on cooperation. Reviving squad mates when they’re near death is a feature among all modern shooters and getting knocked down doesn’t mean that you’re out for the count in Apex.

Instead, when you’re down, you can be given a new lease of life if someone takes the banner which your character drops upon death and then places it on one of the beacons that are dotted around the map.

This gives less experienced players some breathing room and allows them to pick up the basics of the game and highlights the importance of working together. After all, it’s unlikely that you’re going to get very far on your lonesome when other players also have the opportunity to revive their squad members.

Apex Legends Map

The game also brings in character classes that we’re familiar with in other games. Think Overwatch. The game focuses on similar classes from classic shooters and comes with a combat-focused Bangalore, a defensive tank build called Gibraltar and the stealth class known as Wraith.

The notion of choosing and learning about different classes on different games does come across as quite a daunting task for many of us. Picking a certain class often provides a wildly different experience and it also corresponds with a steeper learning curve at the same time.

Not with Apex Legends and, instead, the game focuses more on equality.

The classes are different enough for their abilities to remain unique, but they’re also similar enough so that they complement each other rather than replace. This makes switching classes less complex and it builds into the idea that teamwork is important rather than just running around on your own with the legend with the best abilities.

While this sounds good, it can also act as a negative for some, because the game removes the ability to play solo or as a duo and instead only squad mode is available which is disappointing for those who prefer single player gameplay.

Much like other Battle Royale games, the core mechanics behind the game is to be the last one standing.

The game features a smaller number of players in a session and this allows for smoother gameplay compare to other games I’ve tested. The graphics are also top notch which adds to the positive experience that I’ve had playing Apex Legends. Also, the game features a number of weapons and add-ons which are fun and generally great to use.

On the whole, Apex Legends is a great game. It’s fun to play and it’s very addictive.

It’s fun for those who are new to the battle royale scene and the team play element means that it’s fun for those, like me, who aren’t typically drawn to the battle royale games.

Being a free game as well also means that it’s definitely worth a try and you’re not losing out if it’s not too your liking. Who knows, you might just find a new favourite in your game collection.

EA Sports UFC 3

Back in 2012, the UFC announced their partnership with gaming giants EA. With THQ losing the rights to the UFC product, EA would go on to produce, as of right now, three UFC titles. With EA Sports UFC releasing in 2013, the sequel in 2016 and the most recent instalment of the franchise in 2018.

ea sports ufc

It’s no surprise that EA took the popular series to new heights, with groundbreaking visuals and a quintessential presentation that captures the atmosphere of a real life UFC event. With each game they are learning from their previous mistakes and creating a complex yet accessible engine to replicate the unpredictable thrill of the sport of MMA.

However, there’s always room for improvement. And with the fourth game likely to come within the next year, here are 5 things that we want to see in EA Sports UFC 4.


In THQ’s UFC Undisputed 3, many fighters featured multiple versions of themselves that the player was able to choose from. Rather than having just one form, some fighters would have separate characters that would be based upon them from a previous year. After all, fighters can go through many images during their career.

This would be a nice little feature for the next instalment of the EA franchise.

You want UFC 205 Conor McGregor? Maybe 194? Maybe a version based upon his Cage Warrior days? The more variety the better, and this could be applied to more than half of the fighters on the roster for sure.


In 2011, EA Sports surprised everyone with Fight Night: Champion’s story mode. With what was formerly known just seen as a fun, competitive sports game, EA’s most recent Fight Night game managed to pull off an engaging narrative, with gritty characters and storylines that fit the genre perfectly. Despite being a bit predictable and corny here and there, the story mode was actually really enjoyable as it had you follow the rollercoaster career of the protagonist Andre Bishop.

UFC by EA Sports

Fight Night isn’t the only EA Sports title to feature a story mode either, as the FIFA franchise now tells the story of Alex Hunter in ‘The Journey’.

Without a doubt the could pull off an MMA storyline, especially with how popular the sport has become in recent years, no doubt a Conor McGregor inspired storyline would be enjoyable to play. Rising from the lower organisations to the pinnacle of the sport. Whatever approach EA would take, we’d love to play it.


Over the course of three games, EA has featured the essential career mode with each entry in the sports series. With each one having quite a simple, classic approach to a career mode. Create your fighter, pick your weight class, and off you go. Building your way up to the top with simulated training sessions and negligible training games to prepare you for each bout.

Despite this format being built upon and definitely being improved since their first game back in 2014, they seem to be tied down to the repeated, mundane career mode that lacks any real engagement to your fighter’s progression. THQ’s UFC Undisputed series featured many great approaches to your career. With a wide variety of fun training games that actually make it feel like your fighter is getting better, to interactive weigh-ins and post-fight interviews with Joe Rogan, it’s the little details that count sometimes, and the Undisputed series blended together the excitement of MMA with the enjoyment of a career mode well, and we’d like to see EA take a page out of their book.


Once again, we’d like to see EA take a page out of THQ’s book with this one. In 2012’s UFC Undisputed 3, the series introduced PRIDE mode. A mode based upon the popular MMA organisation that spanned from 1997-2007.

Pride Fighting Championship

The organisation competed with the pinnacle of the sport of the UFC, with a stacked roster full of some of MMA’s all-time greats while offering an entirely different set of rules from the UFC, with PRIDE notoriously allowing soccer kicks and a variety of other strikes that would be classed as illegal if thrown in the octagon. THQ perfectly captured PRIDE Fighting in UFC Undisputed 3. With the full PRIDE soundtrack, commentary, announcers, an exemplary recreation of the Saitama Super Arena, PRIDE variations of fighters and even a screen filter to make it look retro, it was a well accomplished reproduction of one of MMA’s best eras, and EA must feature it in their next title. It would be a crime not too.


One of the biggest problems facing the franchise currently, is the grappling system. Other than the odd tweak here and there, EA has practically kept the same flawed grappling system since their first instalment.

Over the span of 3 games, the grappling has grown more and more stale and frustrating. While the striking system has evolved significantly throughout the series, it manages to capture the thrill of an all out brawl as well as a technical chess match, whereas once the fight turns to grappling the game fails to capture the reality of it.

It’s slow, it’s sluggish, and it just doesn’t feel fun or fair. Picking grappling oriented fighters doesn’t seem to have the right benefits to it other than your transition speed being quicker than your opponent.

This shouldn’t be the case.

When I pick Demain Maia, I want my opponent to fear going to the mat with me, rather than embracing it and being able wriggle out of a rear naked choke as CM Punk. This is a bit of an exaggeration, but there are times where your fighter doesn’t feel justified. And the clinch system is the same.

Not to sound like a repeating record, but THQ’s grappling system, despite being a bit out of date now, had the right idea. It felt fast, fluid and fun. The submissions didn’t feel over-complicated and unfair, the clinching was explosive as well as calculated. Ground and pound was fast and brutal and initiating and defending transitions was simple but effective. It just felt perfectly balanced. Like they did with the striking in UFC 3, EA need to rebuild the grappling system from the ground up and hopefully take some inspiration from THQ.

If they tweaked the striking in some aspects while adding some nice fresh animations along with a whole new grappling system, we could potentially have the best MMA gameplay we’ve ever had.


Eamon Murphy



The Division 2

When games with a popular and almost cult-like following lands on our consoles, it’s not unusual to see a slew of rumours regarding the state of the game, updates, patches and DLC come flooding through.

With Tom Clancy’s The Division 2, there is no exception and rumours have been coming thick and fast for the game – which is surprising for a game which isn’t even a month old.

The latest rumour which is doing the rounds is that agents around the world will soon be packing their travel bags and heading back to where it all began – New York City.

With the game only being released a few weeks ago, players are still in the midst of running around Washington D.C, grinding through to get better weapons and to read the end game so they can get better gear and get their level up. Of course, once you’ve hid that all important level 30 and you begin to take on strongholds it’s noticeable that there is one stronghold which can’t yet be taken on and that’s Tidal Basin (due April 5th), so looking forward at any potential DLC might seem a little bit premature, especially as the rumour which is circulating is in regards to the third piece of DLC in the Year One line up.

However, the rumours which were hearing this time is that the upcoming DLC (due January 2020) will give agents the opportunity to return to New York and the scene of the original Dollar Flu outbreak.

The rumour isn’t without convincing reasons, however, and it’s thanks to a find by Division 2 player and known Redditor “WillyPete”, who discovered a poster which can be found in game and reads “NYC After Dark” in big, bold lettering. This title is followed by a smaller section which goes on to state “A return to the Big Apple – January”.

The Division 2 DLC

The developers for the Division 2 have made themselves known for putting little Easter Eggs throughout the game for players to find and share, and bearing in mind the NYC, it does appear that they’ve laid a clue inside the game for agents to find and begin piecing together to uncover a secret that one of the DLC’s will be set in NYC.

Add to this that, prior to the games launch, Ubisoft and Massive Entertainment had revealed that the Division 2’s Year One Updates would be issued to players in the form of three different “episodes” of content.

We already know the names and the locations of two of the three DLC episodes: DC Outskirts: Expeditions and Pentagon: The Last Castle, but the third one has remained a tightly kept secret and the only information we’ve received thus far is that it’s scheduled for a winter release. After Dark would be the third and final instalment and it will be released in January 2020.

For those unaware of new to the franchise, New York City was the setting for the original The Division and it takes place several months before the Division 2. This would certainly make it interesting to see how Ubisoft an Massive plan to bring the New York themed content into The Division 2 and it can’t be denied that returning to where it all began would be a nice touch to those gamers who have been Agents since the beginning.

If this is what the companies are planning on doing, the next step would be to discover exactly what the DLC would entail and whether it would provide a setting for a new Dark Zone (which is unlikely), or whether it would be the setting for a new Survival Mode – a game mode which we saw in The Division 1 which proved to be hugely popular.

One thing that is for certain is that we will have to wait to find out exactly what Ubisoft and Massive are planning for the third piece of DLC in The Division 2, and if it does connect with the adverts which we can find throughout the game. Until then, you should continue to gear up and grind your way through Washington D.C in preparation for Tidal Basin and the release of Tier 5 and all of the content that is set to be released with that on April 5th.

You can be sure that My Games Media will continue to keep a close on on any developments, so if you want to keep ahead of the rest in terms of news and future releases regarding the Division 2 and anything else gaming, stay tuned with us.

Until next time, stay safe agents.

Free Playstation Plus Games

Nothing in life is free, except for, of course, Playstation Plus games.

That’s right, it’s that time of the month where we begin to eagerly anticipate the announcement of April’s free offerings for subscribers of the Playstation Plus service.

Last month, we were treated to a real doozy with the release of Call Of Duty: Modern Warfare Remastered and many of us were left wondering just how Sony could follow this up and deliver more epic titles which we don’t need to empty our wallets to obtain.

So, with Playstation now officially dropping the free game service for the Playstation 3 and Playstation Vita, does this month’s games live up to the dizzy heights of March’s? Well, not quite.

The first game on offer is Conan Exiles which is an open-world survival game which was created by developers Funcom.

Conan Exiles Playstation 4

The game was originally released as an early access title back in January 2017 and then a public launch on Playstation 4, Xbox One and PC came quite a while after on May 2018.

What’s more surprising is that the game is most notable for two things: Being able to create a nude character and also allowing you to own slaves.

The next title which has been announced is action role-playing title – The Surge.

The Surge Playstation 4

The Surge was created by German studio, Desk 13 Interactive, and was originally released back in May 2017 and was available on the Playstation 4, Xbox One and PC and it was designed to be a spiritual successor to previous title by the same studio Lords of the Fallen.

As mentioned, these are the now the only free games that will be available on Playstation Plus following Sony’s decision to drop releasing free titles for the Playstation 3 and the Playstation Vita.

Both of the games will be available to download and enjoy on Tuesday, April 12th.

If you haven’t done so already, time is running out for you to download and enjoy March’s titles of Call of Duty: Modern Warfare Remastered and The Witness.

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resident evil 7 biohazard Review

It’s rare these days that we see a long-standing game franchise take big risks when it comes to new releases, but that’s exactly what we’ve seen with the latest instalment in the Resident Evil franchise – Resident Evil 7: Biohazard.

Biohazard is the first game in the series which uses a first-person view while still remembering that the game isn’t a shooter and, instead, it’s more of a survival-horror game. This means that the game creates some truly eery and tense moments, from fight scenes right through to exploring the environment and hunting for new and better items. If you’ve been playing Resident Evil from the moment the franchise first hit consoles, you’ll note that this is what made the previous iterations so darn memorable.

Personally, I began to lose interest in the Resident Evil franchise after number 4 as the game have moved away, in my opinion, from the creepy and downright pant-filling horror that made Resident Evils 1 and 2 some of the best games to hit consoles and also made Resident Evil a staple in the horror-game genre.

However, Biohazard goes back to the games original roots and puts you in one of the creepiest settings since the Spencer Mansion and sets you on a course of solving one of the most bizarre mysteries which is difficult, annoying and frustrating but at the same it’s the most fun I’ve had on a Resident Evil game in years.

The game begins with your character, Ethan, receiving a mysterious email from his missing wife. Once received, he then ventures to the creepy Dulvey Plantation to uncover the mystery and find his wife.

Resident Evil 7: Biohazard gameplay

However, upon entering the plantation, you quickly find yourself submerged in a world that would make the Texas Chainsaw Massacre seem like an episode of One Tree Hill. Complete with grotesque imagery, dilapidated buildings and cannibalistic horror, the game quickly lets you know that you’re not going to be getting much sleep after playing it.

In fact, during the first 20 minutes of gameplay alone I think I jumped so much that I nearly broke the chair that I was sitting on.

Once you’ve reached the plantation, the game then lets you explore its history and find traces of the residents and how they descended into this hellish savagery and how it completely mutated their idea of “normal” life. Behind locked doors you find photographs, trophies and memorabilia to give you an insight into the past lives of the residents.

The Baker house sets itself apart from the cold, dungeon-like feeling of the Spencer Mansion in Resident Evil 1 and actually presents a warm(ish), lived-in home. This is another change that the game features – moving away from scenery which felt evil right from the off where you felt that evil and horror was lurking behind every door and it works well, as it gives more of a creepy feeling and provides a few jumps along the way.

However, don’t be fooled, despite the homely feeling, the Baker family are, simply put, disgusting, as you find out as you get through the game.

resident evil biohazard

Much like classic horror films such as The Hills Have Eyes, the Baker family play into the rural, hillbilly family stereotype that we’ve seen oh so many times before, but don’t be put off just yet, the game does go on to explain their upbringing and avoids using classic clichés that we’ve seen over and over again in the horror genre.

For fans of the original, don’t fear.

The game still boasts secret underground lairs which force you to remember the original mansion and the secret, hidden laboratories which were hiding behind and underneath the creepy interior.

The graphics are good. They’re not the best you’ve ever seen but they are really good and you can begin to see the effort and detail that they’ve put into the game with the way that the characters speak and the way that your hand is brutally lobbed off at the wrist by a chainsaw-wielding psychopath.

As well as being a survival-horror game, Resident Evil 7: Biohazard also brings back puzzle solving which is largely hit and miss. Some puzzles you’ll find that the game is holding your hand through them and there are clues located which solve the puzzle for you before you’ve actually had a chance to begin trying to solve it.

Then, there are elements in the game, such as being trapped in a garage with a spade-wielding lunatic, where you’ll find yourself running around for a while with him chasing you (which is nerve-wracking in itself) and the game doesn’t make it obvious that grabbing the car keys and running the fool over is the best way out of your predicament.

Then, at times, the puzzles are hard, very hard in fact, and if you miss the clues of how to solve them, you’re stuck for a while or having to backtrack to try and figure it out.

It’s not only the puzzles that are hit and miss as the enemies can be the same as well.

The Baker family are among the first enemies that you encounter and they’re also the most interesting. Fighting them will have you scrambling for a way to try and defend yourself while at the same time laughing at how frantic and funny they can be. This makes them difficult to defeat and also highly memorable thus keeping the game interesting and the Baker family unpredictable.

For example, the way that Jack Baker patrols the mansion and bursts through walls makes him feel like a formidable threat which you’ll have to fight at a seconds notice. But even when you’re armed with more than a knife, the game prompts you to make a choice of fleeing or unloading 7 shades of hell into him from your gun – all the while making you aware that you decision may just come back to haunt you later on.

The game doesn’t try to be a stealth game. It’s a Resident Evil game in every sense. You need to kill enemies otherwise they’ll continue to roam around the same area waiting for you to pass by again so they can kill you. However, there are no loading door sequences to give you a moment’s rest-bite and protection from them which means that, when you’re low on health or ammo, it creates tense moments where you need to escape otherwise you’ll die.

Also, closing doors behind you will become your new best friends as no rooms are safe anymore – not even safe rooms.

While the Baker family do make great enemies, there are others in the game which sadly don’t live up to the hype.

The only other enemy I’ve encountered so far are creatures called The Molded and these come in a few different varieties: the standard Molded which have giant, warped arms similar to the classic tyrant designs, there are ones which crawl around and then there are the heavy ones which spew acid onto you.

While they are pretty horrific to look at and they are menacing and create tense moments of combat, they lose their ability to shock and scare easily. You encounter them in similar scenarios which makes it easy to know when you’re about to come face to face with one and, thus, they lose their ability to surprise you.

Resident Evil 7: Biohazard

Cast your mind back to old Resident Evil games and you’ll remember moments such as the introduction of the Hunter in the original and this was entirely unpredicted, it was a surprise and something which threw a completely new element and a terrifying new enemy into the mix instead of fighting off the same old Zombies over and over.

Resident Evil doesn’t really create moments like this and when it does create something that could compare it signals the arrival way in advance and ruins the moment.

All of the Molded tear themselves from the walls with the same slimy sound and they only do so in areas which features mounds of black mould – think The Last of Us and seeing the spores in the air but without the fear that came with them.

This means that when there’s a chance to deliver a jump, you’ll be aware of its arrival and this will ruin the element of surprise.

The game finds its home in putting you in situations where you struggle to adapt. The game is a survival-horror and its about scavenging for items and giving you just enough health and ammo so you have to use them wisely.

There is also limited inventory space which means that you’ll be storing small amounts of handgun and shotgun ammo. You’ll be collecting the herbs to create health-regenerating potions much like the originals and its good to see them still featuring in Biohazard.

However, giving you different enemies and unpredictable situations where you have to change your style in order to survive would have make the experience scarier and more memorable.

Overall, the game is very good. It brings back memories of the original Resident Evil while also adding new elements to the game which do add to the experience while you’re playing. It delivers jumps and moments of horror and the scenery takes you right the way back to the start – something which I loved about it.

However, it has to be said that the game could have delivered more moments of epic gameplay, or enemies that really deliver in terms of horror and unpredictability, then it would have been closer to being as perfect as the original.

Saying that, following on from some fails in the Resident Evil series, Biohazard sees the franchise return to the right track.

Buy it now on


Buy it now on


Crash Bandicoot Review

For those of your who have had consoles for many-a-year, you’ll remember the time when consoles had mascots. Staple games that featured solely on that particular console.

Sega had Sonic, Nintendo had Mario but it wasn’t until the 90’s until Playstation got their de-facto mascot in the form of Crash Bandicoot.

Crash Bandicoot review on PS4

At the time of release, Crash didn’t quite reach the levels of popularity as Sonic or Mario, but the original games were fun to play, original and they had the kind of diverse environments, fun gameplay and characters which resonated well with the audience, and unlike previous staple games, Crash was born into 3D whereas the likes of Sonic and Mario merely adopted it.

Now, with the release of the N.Sane trilogy, we’re given the chance to revisit the Crash games once again. The games are designed to be replicas of the original but they come with a graphics overhaul to thrust the games into the modern gaming era.

The graphics of the game are very good, but this is expected with a much newer game when compared to the original. The colouring and the brightness of the game instantly give the opinion that this is a game that’s designed for fun – which is exactly what Crash Bandicoot N.Sane Trilogy is.

So, what do you get with the N.Sane Trilogy? Well, it comes with fan favourites Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. With these games, the rudimentary characters have been replaced in favour of more realistic-looking creatures and, as mentioned, the environment features a new lighting system which gives the game a surprisingly realistic element considering the fact that it’s set in a cartoon-like world.

This results in the game featuring a quality that’s similar to the type of 3D animations that you’ll find with Pixar or Dreamworks.

While the graphics has received an overhaul, the actual gameplay sticks fairly similar to the original with subtle differences. If anything, we found that the difficult of the levels were slightly harder and the enemies were now faster and there were smaller blocks to jump on.

We found that the biggest challenges came from the levels up in the air. Having levels set where you had to jump on bridge steps which disappear or only appear when you land on them. The mechanics of this part were increasingly frustrating with every jump, but at the same time, it has to be said that you see the funny side if you miss your jump.

Inner conflicts are stirred up with the fact that, no matter how much you can make a game look like it was made in 2018, some of the basic mechanics are still the same as when the game was originally released.

Enemies follow predetermined paths which means that they won’t react to you when you’re fighting them. The game also has razor-thin tolerances for success and then there’s the one hit deaths which creates more frustration for the gamer but it doesn’t lose the sense of fun throughout.

I love the fact that, despite being an old game brought into modern times, it still boasts a relaxed and chilled nature and the music takes you back to the early days of gaming whereby you would purchase the game, load it and just have fun running through the different levels which gives the game an element of reliving your youth.

The graphical improvements of the game are show just how far modern day gaming has come and it’s a welcome improvement over the original graphics as well.

Being a family favourite game, it’s designed for its replayability and it doesn’t begin to tire when you’re replaying the levels over again.

There isn’t much that I wouldn’t recommend about the game.

Typically, when remaking a favourite game, you sometimes lose the authentic feel which made you fall in love with the game in the first place, but the remastered version of Crash Bandicoot doesn’t suffer from this – even with the modern overhaul.

It’s a testament to the creators that they’ve managed to push Crash into modern times while staying true and giving an authentic feel to the original. This makes the game enjoyable for those who are playing for nostalgic reasons and also for those who are new to the Crash Bandicoot experience.

Buy it now on


Buy it now on


International Women's Day - Let's celebrate women in gaming

It’s no secret that over the last few years, the gaming world has taken huge strides towards becoming an industry which is more inclusive of females and female gamers.

It’s no surprise either, as the ongoing journey for equality for women in gaming is something that has brought with it a lot of social attention: including a lot of debates and scrutiny.

If we cast our minds back to 2014, the gaming community was rocked by the Gamergate controversy and this opened up a huge debate about sexism and progressivism within gaming culture. Inequality and misogyny were examined and this made it abundantly clear that the industry needed drastic change and to welcome the inclusion of women, not just in the gaming community, but in all areas of the gaming industry – An industry which has been male-centric for decades.

Nowadays, the idea that women have a firm place within the industry isn’t just a notion, instead it’s something which has been highlighted, celebrated and discussed on an almost daily basis.

If you take a look at some of the most popular titles, women are now at the helm. These titles include the likes of Tomb Raider, Deus Ex: Human Revolution, Dead Rising 2, Prototype 2 and Star Wars: The Old Republic.

Tomb Raider Lara Croft

Although we’re heading in the right direction, we can’t just accept we’re in a good place now, instead, we need to acknowledge that there is still much work to be done.

As today is International Women’s Day, here at MyGamesMedia, we want to acknowledge and celebrate the women within the gaming community, not just those who have worked hard to deliver massive titles, but everyone behind the brands of a whole host of indie games.

When it comes to gaming, there are loads of examples of positive change and we are now seeing just how powerful a force women can be in numerous areas of the industry.

Now, instead of imagining a teenage boy, locked in his bedroom playing a console, the latest statistics show that, as of 2017, the split between male and female gamers was closer to 59% male and 41% female.

If you thought that women were only playing games, then you’d be wrong. Women have also found their place within the industry as well and they are accepting awards annually for their contributions to the industry as a whole.

Women in Gaming

The Women in Gaming Diversity Awards has been running for over 8 years and is widely celebrated as being a brilliant opportunity for employers to begin recognising diversity in their company and the way in which women have contributed towards the overall success of businesses everywhere.

If we rewind to a decade ago, then we’ll remember how much of a challenge it would have been to bring together as little as 100 women from inside the gaming community. Now we have awards which celebrate just the top 100 women.

These events are hugely encouraging and they highlight the success women bring to the industry and the gaming community as a whole, as well as highlighting how important it is to have a diversified industry.

The issue of gender equality isn’t only being noticed and challenge by awards events.

The issue of inequality in gaming has also got the attention of tech heavyweights Facebook and Google and they’ve taken action and are continually striving to encourage more diversity in gaming.

Last year, Facebook announced that it was launching their Women In Gaming Initiative, an initiative which aims to bring women together and create a platform where women can share their stories and the challenges they faced while trying to enter the gaming industry.

Google also joined the celebration of women but showcasing games and apps developed by women on the Google Play Store.

One thing is for certain, while we all use International Women’s Day to celebrate the genius, success and achievements of women within all industries, we need to strive for it to be more than just a once-a-year event.

Instead, the achievements of women should be celebrated all year round and we need to realise their creative influence which goes into some of the most-loved games and that women also make up a lot of the most loved characters in gaming.

playstation 5

There has been many-a-rumour circulating regarding the supposed release date for the Playstation 5, but the strongest signals seem to suggest that the console will be dropping at some point in 2020.

However, for us to actually believe that this is the set-in-stone date, Sony need to start showing us their hand and releasing some actual confirmed features and some information as to what we can expect from the upcoming console.

This is because of the steady stream of rumours that we’ve received on a consistent basis, the majority of which have no actual basis for their facts, but this week, something new and potentially exciting has been brought to light.

This week, as a result of a patent submitted by Sony, rumours are starting to circulate that many of us will be getting our wish and Sony will be releasing the console with backwards compatibility.

As per the findings of GearNuke, Sony Interactive Entertainment published a patent for “Simulation of Legacy Bus Operation for Backward Compatibility” or, in other words, Sony is looking at hardware which allows for higher-quality emulation of past games on their new technology.

This comes off the back of another patent that Sony released earlier which reference “CPUID Impersonating” – which looks like something that Sony will want to integrate into the PS5 in order to get PS4 software working on improved hardware.

At this moment, it looks almost nailed on that the PS5 will feature some form of backwards compatibility, especially as the topic has brought about so much discussions that it’s almost impossible for Sony to ignore and not see as a worthwhile feature.

Back in October 2018, GearNuke spotted another patent from Sony regarding “Remastering by Emulation”:

“Each asset such as texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure.

An artist remasters the textures for presentation on a higher resolution display then envisioned in the original software, and stores them back in the data structure with their identifiers.

The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.”

So, from here, it does look almost certain that backwards compatibility is going to be a feature of the PS5, but what do you think? Is backwards compatibility something you’re looking forward to?

Let us know in the comments below.