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Doom Review on Xbox One

March 8, 2019 | Latest Blogs, xBox, xBox one | 2 Comments

Doom Xbox One Review

To say that Doom was the world’s first first-person-shooter would be wrong, however, it’s safe to say that Doom was one of the games that went on to completely revolutionise and define the FPS genre.

The game was originally released back in 1993 and the Hell-on-Mars shooter went on to revolutionise PC gaming before making its debut on a whole host of different consoles throughout the years.

Doom Xbox One Review

Well you can now add Xbox One to that list as well and Doom is once again ready to tantalise the tastebuds of fans of retro gamers and original classics once more.

The Xbox One version of the game stays faithful to the original and it’s a testament to the original that it’s still able to hold its own in a new world full of 3D graphics and improved visual and story-telling.

What can you really say about Doom except for the fact that the game is everything that it’s designed to be? It’s a single player campaign game which puts you, your shotgun and just about enough ammunition against every single demon that Mars has to offer.

The game is exhausting, it’s frantic and, at times, it’s just down right sphincter-clenching.

Doom leaves you stranded and alone on Phobos, one of Mars’s moons, and it’s here where you will find that a bunch of not-so-clever scientists have been playing around with teleportation experiments and managed to open up a portal to Hell – Facepalm!

The result of this is a host of demons heading to Mars to call it their new home and what’s the one thing that demons don’t like?

That’s right – You!

Doom Review on Xbox One

This leads to a simple concept for the game, send as many of those demons back to Hell as you possibly can. Oh, and don’t do it in a nicey nice way of negotiations, instead, blow them apart with a variety of different weapons to ensure that they regret ever venturing outside of their toasty confines.

The game is broken down into different episodes, but the game doesn’t really feature a “story” per-se. Instead, the truth is that it doesn’t need one. The power of Doom is firmly within its ability to create truly hostile situations which are designed to ensure that the odds are always firmly stacked against you.

The weapons are also iconic. So much so that you’ll see Doom-inspired weapons in the majority of todays modern games. Think of a first-person-shooter game that you’ve played recently which doesn’t feature a shotgun, automatic machine gun and a rocket launched? Seriously, it’s tough.

The original weapons from Doom are all featured in the game, from the chainsaw to the BFG. The weapons are accompanied by the classic level designs as well and the original enemy designs, and it’s fully understandable because one look at the screen and you’ll definitely know that you’re playing Doom.

Your own excitement and enthusiasm will decide if that’s a good thought or not, but there’s no denying that Doom is a staple that we’re all thrilled has returned to modern-day consoles.

Rather than attempt to remake the game and bring it up to modern day standards, the graphics are taken from the original and, as a result, the graphics on monsters are blocky, but this isn’t off-putting, instead it feels more like the developers have decided to pay homage to an original, classic game.

There are a few things that we would like to see, such as being able to jump or look up and down, but on the whole, there’s nothing really to not enjoy about playing this classic title.

From the moment you load the game, you know you’re playing the original title as the menu takes up the whole TV screen, but once you actually launch a campaign, you’re restricted to the 4:3 image mode of the original. Then you’re hit in the ears by the MIDI guitars which made the games soundtrack so memorable that it’s lasted all the way up to 2019 – although it has to be said that the soundtrack has been updated to take advantage of surround-sound systems.

One thing that everyone will remember about playing Doom in 1993 is how much of a hassle it was to play multiplayer. You were restricted to playing two player games over a modem or a four-player game over a local connection but this is because the internet wasn’t exactly up to much in 1993 – certainly not when compared to modern day standards.

Now Doom on Xbox One features split screen support for offline multiplayer and a 4 player online mode so you can either run co-op or play a deathmatch.

Doom Xbox One

You’ll also notice that Doom’s multiplayer is incredibly fast compared to modern day shooters as well. Holding down the left trigger will make you sprint, and Doomguy can move! But, then again, so would I if I was faced with a BFG trying to ruin my day.

There were a few minor issues, such as staying connected to matches and a few connections which were unplayable because of the lag, but on the whole it was a fairly enjoyable experience.

Overall, the game is a lot of fun. The levels are all hostile and they’re full of traps and scares which are designed to give you the complete Doom experience. There’s a nice balance as well between simple layers and complex ones which means you won’t get bored of rinsing and repeating the same-old on each level. There’s also some exploring to get on with as well which means that you can also find hidden secrets as you go along.

The game can be easy for beginners, or you can up the difficulty level to make it tough for even the most experienced of Doom players.

There are also aspects, such as hearing footsteps but not seeing the enemy when you reach the boss level right before he jumps out in front of you which then means that you require a. change of. underwear before you’re able to proceed with the game.

The same is also true when you notice that a level is quite…to quiet in fact, and then suddenly all Hell breaks loose.

The game is designed and it’s famous for its non-stop action. The idea behind Doom is that you’re never safe. Even when it’s quiet, the game managers to create an eery anticipation that the hostility levels are going to get ramped up to 10 very soon and you’re going to be chased around the room by more than one of the SOBs.

One of the main downsides though, and all games have downsides, is the lack of achievements.

Sure back in 1993 there wouldn’t have been achievements for you to work towards and the Xbox One version does include some achievements, but they’re all fairly basic. We think having achievements such as getting 10k kills will give you something harder to work towards and keep the game more interesting.

Also, as mentioned, the lack of being able to look up or down makes the game feel a little bit restricted but this doesn’t really take that much away from the enjoyment of the game.

Doom was one of my favourite games back in ’93 when it first came out, I remember the. times when we would sneak on the. game during our IT classes at school. Playing the game now doesn’t make me think any less of the game, in fact, I love that the game has stuck to original, it’s simple, it’s fun, it’s touching-cloth hostile and playing it now only reminds me of those times.

If you’re a. fan of retro gaming, or if you’re new to the gaming scene and want to go back to. when FPS began – definitely give Doom a try and you won’t regret it.

Get it now on


Free Playstation Plus Games

So, February has now officially been tossed aside like yesterday’s jam and we welcome in the month of March with open arms on a promise that it banishes the winter weather until at least November.

While many people will start to cast their minds to Easter and the chocolatey goodness that comes with it and the smell of the freshly cut grass of Spring, at My Games Media, we know that with the turn of a new month means only one thing – free games!

With this, and off the back of two months worth of banging releases, we’re expecting March’s offerings to be a real doozy and they definitely don’t disappoint.

As many of you are aware, March will be the first month where Playstation are no longer offering free games for the PS3 and the Vita and, as a result, we’re expecting some big titles to be announced to help us recover from this blow. Well, it’s safe to say that, with the announcement of Call of Duty: Modern Warfare and The Witness, we’ll be quickly forgetting what a PS3 is (only joking, I love my PS3).


Call of Duty Modern Warfare

For anyone who has read my Call of Duty: Black Ops 4 review, saw my YouTube video or watched any of my COD related livestreams, you’ll know that I hate Call of Duty.

It’s true that I used to love the game but recent releases combined with an emphasis on quick-scoping and idiots who believe that jumping in the air provides more stability when shooting vs ground shots has somewhat dwindled that love into a slow-burning hatred for everything I used to hold dear.

Hatred aside, it’s hard to disagree with the fact that Activision’s Call of Duty series is well and truly woven into the fabric of modern day gaming and we have to go back to 2007 when developers Infinity Ward created a title that took the world by storm with their spin of an already popular series that it helped to create.

Modern Warfare was then given a new lease of life back in 2016 as the game was dragged into the modern era with it’s full HD ready remastered version ready to tantalise the tastebuds of a new generation of gamers while still holding onto the first-class gunplay and brilliant level design that made COD a favourite amongst FPS fans.


The Witness PS4

The Witness isn’t a title that I’ve had a great deal of experience with, but as a huge fan of puzzle and problem solving games, it’s something that I’m excited to give a crack at.

What sets this game apart from other puzzle-based entries is that open-ended island that you find yourself on with hundreds of puzzles which are designed to get you searching around in each and every brain cell that you have looking for the answers.

On the surface, the game might look like a it’s a game where you’re drawing lines through mazes, but the real puzzle starts to unravel itself when you realise that the island you find yourself on is the actual puzzle you need to solve as you arrive there with no idea who you are, what you did, where you’re from, as long as you love me.

Joking aside, The Witness is an intelligent game which is expertly crafted and ceaselessly enjoyable to play. It can be incredibly complex but the free-roaming nature of the island means that there’s always something to do and you won’t be stuck for too long.

So, with these two releases set and scheduled for release this month, it’s important to remember to add the games to your download list and stay tuned because, of course, we’ll be providing video reviews and livestreams for both titles.

Let us know in the comments below what you think about this months PS Plus releases and your thoughts on Sony abandoning the PS3 and the PS Vita in future free games.

The Division 2

Ah, The Division, what can I say about The Division that hasn’t already been said?

If you’ve ventured onto my Twitch channel or caught any of the YouTube videos you’ll notice that I create a lot of content regarding Tom Clancy’s The Division.

This is because it’s one of, if not the only, favourite games of mine but it’s safe to say that this wasn’t always the case. In fact, after getting the game on release day and experiencing all of the issues that came with it, I didn’t really play it much for a year and there were also times that I was going to trade in the game and use it to purchase other titles.

The Division 2 Brands

But there was something about The Division which had me hooked, I loved the idea of it and I kept hearing that the developers were creating fixes for the issues so I decided to give it one more chance and venture back inside the post-apocalyptic New York city one last time to see if the game could ever be fixed and, too be honest, I haven’t looked back since.

The game, for me anyway, features everything that I want in a game.

It boasts a compelling story, combines PVE with PVP in such a way that, as a fan of online games, I’m not noticing the difference when I’m taking on teams in the Dark Zone or clearing the Landmarks while still getting the sense of fear when an enemy drops high-end gear and I know I have to extract it. The different gear and build sets gives you a chance to build your character to suit whatever play style suits you best.

For example, I regularly run a Nomad build. In my team we have someone who runs D3-FNC, someone who runs Reclaimer and then one more who will swap between Predator’s Mark, Nomad, D3-FNC or other builds to suit the mission and help us complete it. Occasionally, I fancy changing my own build as well and I might run D3-FNC on a mission or take to Lone Star to run the Dark Zone as the game gives you the chance to mix things up or change your style to suit the game or vice versa.

I have also challenged myself to do tasks such as looting a purple beanie hat or running in the DZ while have a build equipped which consists of only purple gear.

Now, the downside is that the game can become repetitive. It seems harsh to say this as I’m writing in 2019 about a game that was release in 2016, but I’ve found at times that I’m getting bored of doing the same mission over and over again and, in truth, if it wasn’t for the fact that I was running in a team, I might have given up on the game a while ago and focused on something different. After all, 3-years in the gaming world is an incredibly long time and although Ubisoft have tried to smooth this over by releasing DLC content, it still becomes monogamous when you’re running the same missions over and over or fighting a team of 4 on your own in the Dark Zone and it does become tedious.

So, it will probably come as no surprise to hear that, following the announcement of The Division 2, I was sold and made the decision that Ubisoft were getting more of my money instantly and I was making the change from saving the streets of New York to fighting a new war in Washington.

While there’s still a bit of a wait (although, it’s only a couple of weeks), Ubisoft attempted to drum up some excitement amongst it’s regular players by offering a BETA version which was available by invitation or by pre-ordering the gold edition (or higher) of the game and I was received my invitation to download the BETA.

After downloading the 50gb download and jumping in, I was instantly impressed.

The scenery is gorgeous. The post-apocalyptic streets of Washington was quite breathtaking. I was quickly reminded of I Am Legend with the empty overgrown streets and the animals running through the city and I was quite in awe of the environment when all of a sudden it came crashing down as I was kicked from the game and was placed in a queue before I was able to get back in.

Disappointed? Yes.

Determined to play on? Yes!

After a short wait I was back in the game and I was doing the first mission of defeating enemies on the lawn of the White House and unlocking the new Base of Operations.

That’s right, in The Division 2, the new Base of Operations is the home of the President of the United States, how cool is that? I found it a genius idea and, even as someone who isn’t American, I found myself impressed and a bit inspired.

After unlocking the BoO I was assigned my first mission in which I had to make my way back through the streets of Washington and go to an encampment of survivors and interact with someone to get the mission going. Running through the streets I encountered more enemies (also known as ‘Hyenas’) and it was here that I really fell in love with the game.

The Division 2 BETA review

sponges, and I was able to quickly and efficiently dispatch the enemies even though I was using a white gun. The ducking and moving mechanics just felt smooth and transitioning from different covers felt nice.

But it wasn’t easy. While the enemy weren’t bullet sponges, neither was I. I found this out after someone lobbed a grenade in my direction and, after thinking I could handle it, I was quickly repairing my armour as this grenade had wiped out my armour and half of my health, but at least it helped me work out the new health mechanics.

So, instead of popping med kits when your health is low, the game now focuses on armour and you have to repair your armour after an enemy breaks it down. The real difference is that you need to make sure that you take cover while doing this because you can’t interact or continue shooting while replacing your armour. You can’t just tap left on the D-pad and instead you have to hold it down, so you can continue to get shot while doing this, so hiding is more important.

This, for me, is a welcome change as I’ve never been the best at remembering to pop a health kit when I’m engaged in battles with other players in PVP mode and often I would lose fights because they were much better at administering health than I was so this change will make a difference and, I feel, that it will make fights in PVP modes more competitive and more of an even playing field.

So, after this, and another kick, I was at the first mission and I was in a hotel trying to rescue someone’s daughter. I was running up the stairs of the hotel, entering rooms and fighting off enemies and I admit it was quite difficult. I went down a few times as I struggled to remember that I couldn’t simply tap left and instead I needed to hide and restore my armour. However, it didn’t really both me that the fact a grenade could wipe out my armour, instead I was more happen that the game offered more in the way of realism.

Too often in the Division 1, I would withstand multiple grenade attacks and keep on fighting. One thing that also bothered me were my grenades were pretty much useless in PVE as I would throw a grenade, they’d see it and then dodge the grenade. That’s not the case in this one, if you’ve got an enemy pinned down and throw a grenade, the enemy is still pinned down and they can’t move and this resulted in them being killed by the grenade.

One thing I also loved was shooting the enemy resulted in them being incapacitated and unable to move until the shooting had stopped. This meant that, providing you can keep steady, you can shoot and kill an enemy and they won’t be able to duck or attack you.

Tom Clancy's The Division 2

Anyone who’s played the Division 1 will know that you could shoot the enemies and they would still be able to continue running or shooting you, frustrating when you were emptying magazine after magazine in them and they would casually walk over to you, slap you round the head and suddenly you were down – it seems now that this has been fixed by the new mode and it’s especially useful as some of the enemies you will encounter are the charging enemies who will proceed to layeth the smackdown on you with an electric baton or they’re suicide bombers who will charge you and then attempt to blow you, and themselves, up.

The gear drops were pretty reasonable as well. I found armour and bullets were dropped regularly so you wasn’t always having to look for a restock point but the weapons and gear that were being dropped was good as well.

My guns were upgraded fairly quickly to the MPX (the house in The Division 1) and the Police M4 – a gun I fell in love with in the Division 1 after upgrading it quite a lot, in fact it’s still a gun that I run with quite often instead of the Lightweight M4.

The sniper rifles are powerful and come with a change, now when you press aim it goes straight down the scope, it doesn’t aim and then you click the analogue stick in anymore which could be an attempt to make the game more realistic, or it could be an attempt to make it harder for the players that like to camp at the back and just aim without using the scope in PVP modes – either way, it’s a change that I liked.

One new feature is the inclusion of drones in the new game which replaces certain perks from D1. This includes a drone which provides a healing instead of the healing box, a drone which can drop grenades on the enemy and gun turrets which have sniper shots where you determine the targets and press R1 to execute. While they’re interested, they don’t really change the game that much from what I was used to, I couldn’t level up my character past level 7 so it’s hard to know if the healing drones could be used in a team or if they’re purely for solo playing, and likewise, the grenade drone was good if you can keep the enemy pinned down long enough to drop grenades on them.

In total, there are 2 playable missions and then there’s some enemy bases which you have to clear.

Clearing the enemy bases felt like a challenge, there were loads of Hyena’s inside the base and you had to try and get in, kill them all and then, once they’re all down, stop and defend the base from invading enemies who try and get it back. This included them using a gun turret which rips through your armour and also heavily armoured boss’s where you had to have sustained fire on them in order to break away their armour and be able to do any real damage to them.

This was combined with the charging enemies and those that sit back and take shots at you. Once you’ve cleared out the first lot, however, you can get on the turret and use this to take them out as it makes light work of defeating the enemies, even the heavily armoured ones. You can then provide tools to the new camp leader. I did notice that I could go back to one leader every so often and they’d request new tools, so it’s possible that the enemies could attempt to retake the bases after you’ve captured them, something that I would welcome in the game.

After completing the missions it was time to head over to the Dark Zone.

In case you didn’t know, TD2 now has 3 different Dark Zones: Dark Zone North, Dark Zone South and Dark Zone East.

In the BETA we were allowed inside the Dark Zone East and after watching the doors open in true Jurassic Park style, I felt all of the emotions that I originally felt when entering the Dark Zone for the first time, a mixture of excitement to see what’s inside and a hint of fear in knowing that I would be fighting against others who had possibly invested more time, had better weapons or might have been running around in a team and were looking for a loner like me to pick on and steal my stuff.

The Division 2 Review

This didn’t happen in the start as it was more of an introduction, showing you how to go and claim some gear and then extract it before running back to a safe house.

I noticed instantly my armour shot straight up, I’m guessing providing a bit more cover in the Dark Zone to start off with to help us be able to get a good feel for what’s happening inside. I didn’t notice that the Dark Zone levels were capped and I was able to get to level 8 before the BETA had finished, and was able to extract some decent blue gear.

One interesting bit we discovered was the skulls.

When you clear a landmark, if you look around the walls you can find a skull on the wall and activate something which then sets you off as rogue. Then you have to run around the map looking for other skulls which either led to an activation terminal or a chest where you could find some decent loot.

Once you’ve activated all of the skulls you’re then invited into a thief’s den where you will find more loot that you’re able to extract. A nice touch which will give you some decent gear and provides a reason for going rogue, something that I didn’t do all that often in TD1.

I don’t know if it was the group that I was with, or if something has changed, but I only saw one rogue who I was able to dispatch of before extracting my gear and then leaving the Dark Zone but there’s a new feature with gun turrets around the safe houses in an attempt to stop those who go rogue and wait by the respawn points to get as many kills as possible.

Instead, you can activate the turrets which will rip through the enemies if they get too close, giving you time to respawn and escape and stop the spawn campers that happened in TD1.

All in all, with the Dark Zone and the Light Zone, it seems like Ubisoft have listened to the players and made changes which will be positive for the gamers who love the Division but were having issues with certain points. These changes, for me, made the game feel more enjoyable and it created a better experience. One person who I run with usually in TD1 who wasn’t a fan of the Dark Zone, suddenly fell in love with TD2’s version of the Dark Zone and we made a few runs in there clearing the Landmarks and was on the search for decent gear.

It no longer felt like a chore, instead it felt more enjoyable and, I guess being back in the starting levels helped, it felt more worthwhile running there. Whether this will be the same when we reach the end game remains to be seen.

Speaking of the end game, once you have got to entering the Dark Zone and completing the missions set inside there, the game then opened up some end game content and we got a chance to test out the 3 builds that the Division 2 offers once you’ve cleared level 30. These 3 builds are the sniper, demolition and survivor builds and each one comes with its own signature weapon.

At first I chose the Survivor build and got my chance to test out the crossbow which I found quite fun to use. Without realising that the crossbow came with explosive tips, I was expecting more of a sniper weapon and was trying to aim for the heads hoping for quick kills and then, after seeing the enemies explode, I was incredibly impressed with the weapon and thought I had found my final build until I got to the demolition build which I had a lot of fun with.

The builds themselves were good, with mixtures of purple and gold gear and weapons, ranging from close quarter combat with shotguns and the MPX, to getting the Famas and assault rifles each build felt like it was offering something, a big plus from Ubisoft is that no build felt rushed or like it was better or worse than the others.

The grenade launcher from the demolition build was as much fun to use as the sniper or the crossbow and every bit as powerful.

Testing the 3 characters came in the form of running one of the final missions as a level 30 character, which gave us level 30 enemies and it was fun. The issue I had was we couldn’t enter as a team, instead it went on to matchmaking for each person, but I was paired with a member of my team and we found a way around it by getting one of us to enter the mission and then the others joining the game from the Playstation menu as opposed to the Division 2 menu.

The mission was fun, hard, but definitely fun and we went through it a number of times with the different builds to test the characters and the signature weapons. We got to test out the new enemies, the Black Tusk, and got to experience how they’re different from the standard Hyenas.

The shotgunners were hilarious, saying and shouting things at you as they tried to blast their way through you, but they didn’t feel as powerful and as hard to dispatch as before, they wasn’t easy by any means, but with the suppression fire and the them being stunned, unable to move if you managed to keep steady while aiming on them, they was so difficult.

Rather than throw boxes down, the medics were able to heal and revive the enemies by running to them, which meant that killing the medics became a priority but it wasn’t impossible to kill them unless you took out the box, which made it more fun without being overly difficult.

There was also an inclusion of different robots such as one that was like a robotic dog which ran around shooting at you, and one which looked like Johnny 5. They were equally difficult to kill but fun and a nice change in the game, preparing tactics to take them out before going down, which we failed at a few times, was a nice change of pace and added a new difficulty to the game without making it too challenging or impossible to complete.

If you’ve been following the Division 2 and watched any of the videos previously, nothing in this article might sound new to you. However, as someone who has invested a lot of hours in the game without being a professional player, I can say that the game features changes that are well welcomed and definitely well received.

It’s perfect for those, like me, who have invested a lot of hours in TD1 while remaining new and exciting for new players to come in and learn about the game without feeling too “new”.

It also creates a more level playing field in terms of PVP while keeping the difficulty and adding more to make it less of a chore and more exciting to run in the Dark Zone and the changes to the game mechanics and the way that you can take out the enemies feels much, much better as you’re not using all of your ammo on sponges and instead engaging in good battles with enemies that feel the right power level.

The BETA version has definitely got me excited for the Division 2 and, whereas I might have been a bit more open to wait the month that I have left before TD2, I’m now getting impatient and I’m genuinely disappointed that the BETA is over, even if it only consisted of 2 missions a few enemy bases, 1 of TD2’s 3 Dark Zones and an end game mission.

Ubisoft, you’ve well and truly earned my money this time round, now if you can make sure that the crashing and the loss of sound during the BETA is restricted to the BETA then the Division 2 will definitely be a winner.

Buy it now on


Buy it now on


The Division 2

Brand sets are one of the new additions that will feature in The Division 2 and they apply to all of the armour pieces that you can acquire as you grind your way through the post-apocalyptic Washington setting.

Each one of the six forms of armour which you can carry around with you has a brand (think Armani, Gucci, D&G and so on) and they’re all named in true The Division style and all come with different bonuses and perks depending on the brand which you apply.

The bonuses stack up, meaning the more of a brand set you have, the more bonuses are triggered, but as there’s a maximum of 3 bonuses, it looks like the game is geared towards mixing and matching the brands in order to activate different bonuses.

This means that you can create a build which features one of each brand and trigger six different bonuses, or you can start stacking brands up and activating more of their bonuses.


Each bonus maxes out at three items. So with six slots available you have multiple ways that you can mix and match to create the perfect build to suit your play style. There are nine different brands as well, meaning that there’s plenty of variety and choice so you can fully customise your build to ensure that you earn the right set of bonuses.

For example, you could carry six different pieces from six different brands and create a well-rounded build which triggers multiple perks and bonuses or you could max out at 2 brands which compliment each other and create a character which is specialised in a particular area.

The Division 2 Brands

What’s important is to remember that brand sets are not the same as gear sets, although they’re similar. It’s not yet confirmed if gear sets will make a return, but they were synonymous with the end game in The Division. This means that it’s likely that they’ll return.

Brand sets are a new way of providing players with a way of refining their character builds from the very start so you can instantly begin customising your character and refining them into the play style which you want to use.


The different brands and the bonuses that come with them are as follows:

Airaldi Holdings:

+5.0% MMR damage, +10.0% headshot damage, +10.0% accuracy

China Light Industries Corporation:

+8.0% shotgun damage, +10.0% all resilience, +10.0% skill haste

Douglas & Harding:

+5.0% critical hit chance, +5.0% weapon damage, +10.0% critical hit damage

Petrov Defence Group:

+8.0% LMG damage, +10.0% turret skill power, +10.0% skill power

Providence Defence:

+4.0% weapon damage, +10.0% skill power, TALENT: Well-rounded – critical hit chance bonus for 6 seconds when completing cover to cover move.

Richter and Kaiser:

+20.0% pistol damage, +15.0% shield skill power, +10.0% all resistance

Sokolov Concern:

+10.0% SMG damage, +8.0% critical hit damage, +10% critical hit chance

Wyvern Wear:

+7.0% critical hit damage, +5.0% headshot, +10.0% critical hit chance

Overlord Amendments:

+7.5% armour percent bonus, +5.0% weapon damage, +10.0% damage to elites.

So, you can see how each of these brands can begin to be mixed together in order to create a brand that suits your game style.

For example, in The Division, I regularly ran with a Lightweight M4 and The House (I know, almost everyone did), with these brands you could combine x2 Sokolov Concern which would give you a +10.0% SMG damage and +8.0% critical hit damage with  x2 Douglas & Harding for the. +5.0% critical hit chance, +5.0% accuracy and then add 1 piece of Providence Defence for +4.0% weapon damage and 1 piece of Wyvern Wear for an additional +7.0% critical hit damage and it will give you a strong build with SMG damage, accuracy, critical hit chance and critical hit damage.

This shows just how flexible the different brands are set to be in The Division 2 and how the game is going to give you the ability to craft your perfect build, whether you prefer to play as a marksman, close quarter combatant or if you prefer to use skills and turrets.

The beauty of this is that you can mix and match your brands to create the ideal build.

What’s not know, however, is if Ubisoft plans on releasing more brands into The Division 2 and, if they do, what kind of impact this could have of your build.

One thing that is for certain is that the new flexibility of the brands and bonuses which are applied makes the game far more flexible and simpler to understand while you’re crafting your character, prior to the end game at least.

For Honour Review

If, like me, you like to take advantage of Playstation Plus’ free monthly giveaways, you may have been a little bit excited to see this months offering: For Honour.

Set during medieval times, For Honour is a fighting game which focus’s on three different factions: Knights, Samurais and Vikings, and there are several characters available within in each faction. If you go into the game thinking that you might be playing an action adventure game, then you may be a little bit disappointed as it seems that the game focuses largely on the fighting mechanics, but don’t be too disheartened as this is where the game really begins to shine.

In truth, the game features some of the most creative melee combat that I’ve witnessed in a game. However, it does take a bit of getting used to from the start. Luckily, immediately after downloading the game, we’re thrust into a tutorial which takes us through the different fighting techniques such as your stance, defending against oncoming attacks, launching attacks of your own, throwing and also controlling your stamina.

At first, I thought I could just rush through the tutorial and get myself straight into some sword-wielding action but, after being hacked down and failing a few times, I decided that the best course of action was to work my way through it in order to get as good as I can and this is something that I strongly recommend all new players do.

As it is a fighting game, it’s understandable that most of the merit of For Honour is found within its multiplayer mode. There is a single player mode, but the campaign lasts around the 5-hour mark and there is very little in the way of character development and the actual storyline is somewhat lacking.

Instead, the story serves more of an experiment, whereby you get the opportunity to try out the different heroes and fight against different types of enemies.


For Honour doesn’t really have any stand out iconic characters that you will discover throughout the game, nor does it really provide you with a hero that you can use and stay with throughout the solo campaign.

For Honour Review

Instead, it leads you through the three different factions. Each faction has four different fighters: A standard warrior (Vanguard), a fast, yet vulnerable, attacker (Assassin), a slow, yet powerful, fighter (Heavy) and then a sort of hybrid of the different classes. Two of the classes can also be played as male or female and then the other two are a female only and a male only class.

This gives the game a bit more gender distinction and it was a nice touch which I noticed as it does try and include everyone.

The different heroes from each faction all play differently as well. The Conquerer (the Knights version of a Heavy) has no real parry and attack move, but his block will thwart a series of chained attacks. The Heavy from the Viking faction boasts a large sword which makes him a better choice if your gameplay focuses on counter-attacking.

If you’re a purely counter-attacking player, however, then I would suggest that the Samurai’s Orachi is the best character assuming that you’ve got your dodging down to a T. This is because it takes a lot of concentration and discipline to keep his guard up.

These different attributes are important as it provides a genuine reason to give all of the different factions and characters a try and see which one suits your fighting style better. This also means that the different characters are not rehashes of each other wearing a different costume which gives no advantages over choosing one faction over the other.

It also puts an added emphasis on testing each character out fully to see which character suits you better and this can help in the long run as it provides you with a go-to character when it comes to online play. For me, I chose the assassin as the quick and nimble style with a variety of fast and attacking moves was better suited for my style.


What makes this game different from other fighting games is that, in order to really nail down the combat, you must first have a really good, active defence.

For Honour Review PS4

The game doesn’t have a free-flowing motion when it comes to fighting and, instead, attacks are focused in one of three positions: overhead, to the left or to the right. The blocking is done in the same way which means that if you see someone trying to attack you from the right, you should move your block to the right.

It sounds simple, but this is where I struggled.

There is an icon indicating where the attack is coming from, but I found it difficult to judge that direct and it resulted in me receiving a lot of blows. There were also times where I got the direction right but still took damage, almost as though they changed direction at the last second or my block was ineffective.

Likewise, I found attacking the computer wasn’t as straight forward as choosing an angle to attack from and then going for it, as the computer would read this and block the majority of the time and then trying to. change the angle felt a bit awkward.

This does make for more emphasis on getting the guard right though as you can launch multiple strike attacks and, if you’re not defending, you’ll find yourself low on health and stamina very quick. A number of times I tried to abandon the defence and try and trade blow for blow or kill the opponent in a flurry of fast strikes, but I often found myself on the receiving end of a beheading.

It also means that you need to spend some time finding out what unblockable moves your character offers and when to use these moves for maximum success. It’s also important to know the characters as well so that you know how to effectively dodge or block when the red icon is displayed.


The game features a number of online game modes which are designed to try and get you to focus on different fighting styles and tactics but this makes the game feel more like a popular shooter than a fighting game. Objectives essentially break into a “kill-as-many-as-you-can” model and then usually opens the door for a victory in that specific mode.

Domination is one game mode that I enjoyed. The capture and control variant whereby you have to capture and hold different objectives encourages great battles where both your team and the enemy pushes to gain advantage over the different areas.

For Honour Online Gameplay

In one domination game, I was controlling capture point A from single, on-coming enemies right up until their team decided to launch a large final assault on me and I was overwhelmed and killed.

This spurred me to rally the team and launch a final assault on point A and it lead to an all-out brawl for one capture point.

The 4v4 modes against humans and AI characters were less fun. Essentially, you have a set number of revives and the idea is to eliminate the enemy revives. Where the game mode struggles is that I found the team who gets the first kill often goes on to win as there is a time limit before you can revive which means that 4v4 becomes 4v3 and then 4v2 very quick.

The game tries to settle this by having “Revenge” whereby your character enters an enhanced state and deals more damage and has a better defence. The downside is that to get revenge you must first fill up a meter and in order to fill it, you need to block attacks. This means that you need to be. god at. your defence and not be disciplined and not start throwing attacks left right and centre.

Revenge does come with an alternative as well: “Execution. This becomes available when you land a killing blow via a heavy strike. When you. do this, you get the option of pressing square or triangle and you will execute your opponent in a rather gruesome way (such as removing their head) and this will result in a longer spawn time and those who have been executed can’t be revived.

The game kind of forces you to make executions as well as it gives you more renown and XP and it delivers the boosts which will enable you to improve the quality of your fighter as they begin to level up quicker.


I found For Honour kind of cheap when it came to rewarding players for winning standard matches. Instead, the game focuses on completing “orders” which are essentially goals which you can choose from and they come from either daily or long-term targets.

These orders tend to give you bigger rewards in terms of XP and steel (the in-game currency) and, with the steel, you can unlock customisation options, characters and other perks.

Typically, an order will involve completing two matches of a particular mode and you will receive around 1,000 XP plus some currency.

What can be discouraging is finding a game mode you enjoy and then starting to focus solely on this, as once it’s been rinsed and repeated a few times, it won’t really help improve your character.

Also, if you’re thinking about dropping some of your real coins to purchase steel, hold your horses.

By doing this you’re only making cosmetic items available. If you want to add feats to your characters, it’s done through experience which is why it’s important to be a committed player and be constantly scanning and completing orders.


I’ve used the Playstation Plus service since it was released and I’ve downloaded a number of games which I’ve promptly deleted after one play. The service is good but the options of games has been somewhat limited, in my. opinion.

For Honour has actually delivered a game that I’ve kept and invested a number of hours in.

The game is well-made. It’s tough to master but it’s honest in. what the expectations are. In my defeats, I knew why I lost and this led to one excuse – I needed to train more.

If you want the. game, you have to put the hours in to practice with the different characters and learn the basic mechanics until they become second nature otherwise you will find yourself on the receiving end of a beat down more times that you’ll care to remember.

The short story mode means that single player is kind of mute and it’s not really worth re-visiting once you’ve completed it which means that the real game begins when you step into the multiplayer arena. For this reason, it can become frustrating when you’re fighting against experienced fighters who understand the blocking and counter-attacking mentality of the game.

Once you’ve nailed it though, the game is enjoyable, although I wouldn’t consider it a game that I will invest many hours in a night. It’s good for a few battles, clear your objectives and then move on to something else.

That being said, the game deserves praise for the fighting mechanics which I did really enjoy and consider some of the best – you’ll love the mechanics if you’re a fan of games such as Assassins Creed

By it now on


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Was I right to return to Call of Duty?

February 12, 2019 | Latest Blogs | 1 Comment

cod shot

Call of Duty is a game that gives me mixed feelings whenever I hear it mentioned.

On the one hand, I always look back with nostalgia at the earlier versions of the games where I was literally jumping from map to map with friends, pulling all-nighters and investing many, many hours into the game.

At the time it was special to me. The World War II themed maps and weapons was something that I loved. Running through nice, big open maps with my Springfield or my Thompson and gunning down people only to get involved in an argument with a salty American, arguing with me about who actually won the war and how the British would have all died or be speaking German if it wasn’t for them.

Seem’s pretty petty and childish, but it was fun, it was the COD community. You wasn’t home unless you got into one of these arguments.

My love for the game started to fall around the same time they decided to bring the game to the modern era as it lost that nostalgia that it had from before, I still enjoyed the game and the Black Ops single player was good fun as was the online mode but it was Advanced Warfare where the COD series lost me.

The moment that I saw my brother playing the game and characters were jumping 50ft in the air and quick scoping people below was the moment I vowed to never give the COD developers any more of my money. It was the final nail in the COD coffin, I was done.

You could also argue that this coincided with me discovering Battlefield and falling in love with Battlefield 4.

The ability to drive vehicles and blow up buildings was fresh, it was new, it was exciting, it was what I would have wanted Call of Duty to become, but Battlefield suffered it’s own downfall when it released Hardline.

Oh, Hardline.

On paper, cops vs robbers should have been everyone’s childhood dream come into a gaming reality but it lacked everything that made Battlefield, Battlefield. It wasn’t enough to push me back to COD but it was a disappointment for me but, thanks to the longevity, I was happy running through Battlefield 4 until they released Battlefield One which really took my FPS gaming to a new level.

I loved Battlefield One for the same reasons i loved the original COD gaming. Using weapons from World War 1 and running round in nice, well designed maps, using nice weapons with graphics that were stunning for that time. I didn’t even think about COD even though most people that I game online with were COD players, I was OK being on my own in Battlefield because the game was beautiful.

People would try to convince me to go back.

“Don’t you remember how good Nuketown was?”

No, I don’t. I remember being one of the only people who didn’t like Nuketown. Having to play a map where I would be killed every 10 seconds by a sniper who was sitting at the back of the map wasn’t my idea of fun, I grew to detest it and then, every time the map finished, people would vote to play the same map again seemed like groundhog day for something who was stuck in something that was the most frustrating thing about gaming. Nuketown, in my opinion, sucked.

However, it all was about to change.

For my birthday, my family got me COD Black Ops 4. It was a return to previous maps that had been updated, there was no single player story mode to the game, it was all online with different online game modes and it was taking everyone back to what they “loved”.

Zombies, a game mode I actually enjoyed, returned to the game as did Nuketown. I can’t say I was excited to return but, as it was free, I decided to load it on my computer and join a team for some online gameplay.

I first got into the game and played standard team deathmatch, I usually play hardcore, but I wanted to get a feel for the game first before attempting hardcore.

I was happy with the mechanics of the game. The controls felt smooth, using the guns felt nice, the running and jumping around reminded me a bit of playing Dying Light with the parkour feel to it and it was nice and smooth. The weapons were a bit bland with a small selection of guns without having their proper names.

I first played the Jungle map and it reminded me of enjoying this particular map before, it’s big enough to be able to run around without getting shot every 6 seconds but at the same time, small enough so that you don’t see players for ages only to die and spend another 10 minutes running around looking for people. I done surprisingly well for my first go as well, getting 24 kills and only 6 deaths. I was proud of myself and instantly thought I was ready to straight into hardcore, but I wasn’t ready. I wasn’t ready at all.

I loaded up hardcore mode and was thrown into a game on Firing Range at Night.

I loved Firing Range from previous COD’s, for me I could never understand why there was so much love for Nuketown and Firing Range didn’t get the credit that it deserved. While I was voting to replay the map before, people were voting for random, why?

So there was me, on hardcore, on a map I remember and enjoyed. I was ready.

As the match kicked off everyone ran straight ahead and I decided to go around the back, maybe surprise my enemies, it would have been brilliant, while they were all fighting in the middle I would have managed to get my 5 kills and trigger my bonus by being sneaky but bang, I was dead. I lasted around 15 seconds.

It’s OK, I wasn’t focusing properly, I let my dreams get to big and instead I need to move slower and “bang” I was dead again.

This continued with the occasional rest bite where I managed to string 2 kills together before being killed again. The match finished and I finished bottom of the group having got 6 kills this time and I died 18 times. They voted to replay the map, which I was happy about, and this time I took it slower and I was cautious walking around corners, making sure to check every area but I didn’t fare much better this time.

Although I managed to get my deaths down, my kills stayed at 6 and I died 12 times. I finished bottom again. What surprised me was how people were walking around corners already aiming at me and then just pressing fire and killing me before I had a chance to look down the sight. Frustrating.

Determined to not spend my life being labelled as a COD noob, I quit the game and started watching some videos on YouTube for hints how to get better at the game and I learned a few tips that I’m surprised that I forgot to do, such as change the sensitivity.

This helped a lot, by altering my sensitivity to 7 I was able to focus quicker and gun people down, by remembering to reload after every gun fight, I removed the risk of running out of bullets when i’m about to kill someone, and approaching rooms at certain angles having the gun aimed a certain way meant I was ready to engage in battle from the moment i entered a room, rather than clumsily trying to look down the sight of the gun only to be gunned down before I was even able to get the sight to my eyeline.

I was ready this time, I was prepared. A quick venture into standard team deathmatch where I finished second in the group confirmed that it wasn’t that I was terrible at the game, it was the sensitivity (it’s always good to have something to blame) so I was back searching for a hardcore game mode and that’s where I saw it….Nuketown.

I wasn’t prepared for this. I wasn’t prepared at all. All my training and preparation had gone out of the window and I was trying to focus myself like a child trying to get ready for a first day at school without knowing anything about what to expect, was it the same? Had anything changed? What were the other players like? Were there still campers? Before I could answer these questions I was in the game, everyone running straight into the centre to duck down behind the trains ready to shoot those advancing through to the middle of the map, everyone except me.

Instead, I was there tip toeing around almost as if my character was the only one surrounded by broken glass. I looked like a noob, a deer caught in the headlights of an an oncoming HGV having heard terrifying stories of Nuketown. Did this cautious approach help me?


As I walked around the side of the building I had my head taken off by a sniper. A sniper that had stayed around by their start point and was just looking down the side of the building for a complete beginner like me to walk out like an idiot only to have his head taken off. I wasn’t even crouching. I may as well have been wearing a neon sign with a bright red arrow point towards my head with the words “AIM HERE” plastered above.

There was only one way I was going to survive this. Kill the sniper. Kill the camper. I didn’t care about the score, I didn’t care if I had 1 kill and 100 deaths as long as that 1 kill was against the camping sniper that had killed me.

I respawned and off I went, charging forward like a Kamikaze pilot knowing his fate but as long as I took out people as well, it didn’t matter. The only thing missing was my defiant scream of a man knowing he’s running into certain death on a map the same size as my parents back garden surrounded by 12 other players.

But my plan worked, I got to the middle of the map and saw two advanced too my left, bang bang, they were both dead. I can’t describe the satisfaction of seeing the double kill award pop up at the top of my screen. Then I decided to get inside the house. One person came out of the garage, bang, he was down, that’s 3 in a row. How long could this run go on for? Not very long because i was stabbed in the back as soon as I got inside the house, but I was determined not to let minor setbacks bring me down because I was currently sitting on 3 kills 2 deaths.

Long story short, I managed to kill the sniper I also managed to get above 10 kills for the first time in hardcore team deathmatch. Don’t get too carried away, by above 10 kills, I mean 11, but it sounds better wording it that way. 11 kills and 13 deaths. I was impressed with myself, as someone who had been out of the game for so long and returning into a fast-paced FPS where people dedicated hours of their day to becoming the best, I had managed to get 11 kills against them and they only managed to get 13 kills against me.

I was relieved it was over.

I lit up my cigarette like I’d just had the best night of passion of my life but nearly set the flat on fire when, as I was staring at my score, the game loaded into another map and round 2 of Nuketown.

So back to the original question, was I right to return to Call of Duty?

It’s a tough one. I’m not very good at Call of Duty, I’m happy to admit that. I’m more built towards games like Red Dead or the Division but the new Call of Duty seems to focus on the aspects that I do like about the game. It’s a fast paced shooter where you go in there to play a few games in a team and have a laugh. It no longer feels to me like the game I’m going to spend every minute of my gaming time on the game and I like this aspect.

It’s a place where I can get home from work and release some stress by shooting some noobs and hopefully giving them the same frustration they give me. I don’t take it as seriously now, it’s purely for enjoyment and I save my serious gaming for the Division. Red Dead or FIFA but that’s where COD perfectly sits in my life.

Also, Nuketown isn’t played as often now and there’s a good rotation of the maps, circling through them and having variation which makes the game more enjoyable and it mixes bigger maps and smaller ones to give you a different challenge in each game. Sometimes I do quite well, sometimes I do awful but either way, I’m actually enjoying my return.

What’s more, with the Livestream, you can follow my progress as I attempt to go from experienced noob to actually being able to break the 20 kills in a round. Simply head over to Twitch and search for MyGamesMedia and you’ll be able to join in, follow my progress and see if I’m ever able to get better, or if Call of Duty will always be a game that manages to get beyond me.

The Division 2 BETA level cap

So, the Division 2 private BETA has been and gone and gamers have had a small taster of the cover-based shooting action which is going to come with the full release of the game in March.

With it just being a BETA, it’s understandable that not everything from TD2 will be featured inside the game was brought over into the BETA but that didn’t stop Ubisoft from creating an enjoyable experience if you take out the random kicks and the loss of sound which was experienced by pretty much everyone who played it.

One question that I had, as did various others, is what was with the level capping in TD2 BETA and exactly what is carried over from the BETA into the full version when it finally drops?

Well, you might have guessed that the BETA max level isn’t the same as the one that you’ll be working towards in the full game. Instead, as the BETA features only two missions and a few side missions, the cap is to keep things fairly low and keep your character towards the start of where your journey will be.

For this reason, the max level is capped at level 7 which is fairly easy to achieve this level by completing the available missions so it’s more than likely that you’ll have hit this cap quite quick and you’ll now be itching to improve your character beyond this but, now that the demo has finished, you’ll need to wait another month before you’re able to.

Now for the other question, what gets carried over into the full release and the answer is simply….nothing. That’s right, the work you do in the BETA stays in the BETA and you’ll have to start again from the beginning. It may be a good thing however, as there wasn’t much in the way of character customisation as the characters were all pre-set so you get a chance to make your character your own for TD2 and it’s not going to be difficult to get back to the same level as you was at by the time the BETA had finished.

So, that’s it for now and there’s not much to say about the level capping in the Division 2, but let us know in the comments if you managed to get an invite into the game and how you found it.

If you’re thinking of getting the game in March but you’re not 100% sure, why not check out my Division 2 BETA Review as well to get an insight into the game, what’s good about it and what’s not so good.