Has a patent revealed a new feature of the Playstation 5?

playstation 5

There has been many-a-rumour circulating regarding the supposed release date for the Playstation 5, but the strongest signals seem to suggest that the console will be dropping at some point in 2020.

However, for us to actually believe that this is the set-in-stone date, Sony need to start showing us their hand and releasing some actual confirmed features and some information as to what we can expect from the upcoming console.

This is because of the steady stream of rumours that we’ve received on a consistent basis, the majority of which have no actual basis for their facts, but this week, something new and potentially exciting has been brought to light.

This week, as a result of a patent submitted by Sony, rumours are starting to circulate that many of us will be getting our wish and Sony will be releasing the console with backwards compatibility.

As per the findings of GearNuke, Sony Interactive Entertainment published a patent for “Simulation of Legacy Bus Operation for Backward Compatibility” or, in other words, Sony is looking at hardware which allows for higher-quality emulation of past games on their new technology.

This comes off the back of another patent that Sony released earlier which reference “CPUID Impersonating” – which looks like something that Sony will want to integrate into the PS5 in order to get PS4 software working on improved hardware.

At this moment, it looks almost nailed on that the PS5 will feature some form of backwards compatibility, especially as the topic has brought about so much discussions that it’s almost impossible for Sony to ignore and not see as a worthwhile feature.

Back in October 2018, GearNuke spotted another patent from Sony regarding “Remastering by Emulation”:

“Each asset such as texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure.

An artist remasters the textures for presentation on a higher resolution display then envisioned in the original software, and stores them back in the data structure with their identifiers.

The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.”

So, from here, it does look almost certain that backwards compatibility is going to be a feature of the PS5, but what do you think? Is backwards compatibility something you’re looking forward to?

Let us know in the comments below.


About Author

Leave a Reply

Your email address will not be published. Required fields are marked *